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Log file from test

Discussion in 'Beta-Testing' started by swag, Apr 19, 2006.

  1. swag

    swag Global Agenda Dev

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    Below is a set of log files derived during play:

    April 19, 2006 1:28 EST

    April 19, 2006 1:50 EST
    Repaired Link.

    April 21, 2006 1:17 EST
    Client Log from session
    Server: Dedicated. Two players. Crash.

    April 21, 2006 2:05 EST
    Client Log from session
    Server: Dedicated. Two players. Player Won. Crash.

    May 6, 2006 4:00ish EST
    Client Log
    Match ended with all HQs destroyed. Unit would not automatically attack each other. Turrets would not automatically defend.

    May 17, 2006 3:00ish EST
    This is is HUGE, HUGE HUGE (155mb) .. so you may want a cup of tea before it opens.
    Repaired Link

    MORE TO FOLLOW
     
    Last edited: May 18, 2006
  2. Polychron

    Polychron Poliwrath

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    Thanks for doing this, you might also want to report your system specs and connection type?
     
    Last edited: Apr 19, 2006
  3. swag

    swag Global Agenda Dev

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    AMD 2000+
    1 GB PC3200
    PNY AGP 6800 VC (128MB)
    SB Live! Gaming Edition
    2MB Cable Connection
    Win XP Home Ed
    UT2004 patched to 3369
     
  4. wacko

    wacko New Member

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    any update on getting me some more logs files.. I really need ones that happen after a server crash.
     
  5. swag

    swag Global Agenda Dev

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    No, today ended up being a little hectic for me. Wife's boss died of a heart attack and she(my wife) is pretty emotional about it. Should be able to get some more tomorrow however I haven't been able to successfully crash a server yet. Does it crash, generally, in both listening and dedicated or just dedicated .. what?
     
  6. wacko

    wacko New Member

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    So from the looks of it that crashes seem to happen when the game ends and you change maps or the server wants to change maps. As I look through the code I see there was never anything really setup to deal with the end game process. When the server crashed was the game over ? or had you been playing for awhile ?
     
  7. swag

    swag Global Agenda Dev

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    In one instance, the first from yesterday, it crashed during play. The second crash came when the match ended.
     
  8. wacko

    wacko New Member

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    how long had you guys been playing the first time ?
     
  9. swag

    swag Global Agenda Dev

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    I imagine it was about 15 minutes.
     
  10. swag

    swag Global Agenda Dev

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    I just had a nice long feedback post that got lost when my session timed out. DOH! :doh: I will try another post on this matter after the next test.
     

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