B
Billdog
Guest
In version 3 Infiltration will get a menu where you can equip yourself before spawn. Only the players will have weapons and ammo, nothing but special pickups and the dead guys stuff will lay around in the map.
Your choice of equipment will be restricted by a weight and credit rate on each item. Read it all here.
What do YOU think about it?
Billdog:
"I like the idee, with a quarrel: The credit rating is to unclear.
My solution would be to make 4 statistics instead of 2: Weight, Bulk, Availability and Price.
- Weight will restrict your movement on land, and increase falling damage.
- Bulk impacts on your swimming speed and backpack size /infopop/emoticons/icon_smile.gif
- Availability will restrict choice of equipment, and be based on player class.
- Price are also going to limit the amount of equipment you can have. The price tag would only differ for the default class: soldier of fortune. The class don't have to worry about Availability only Price.
The players should have a set amount of money and the possibility to chose 1 piece of uncommon equipment (available/uncommon/unavailable).
Claymores and Mines ain't a trouble if you have to set it up yourself (use time). You don't hide a mine very well by activating it and putting it on top of the ground, like we do now. Why not also a demo kit?"
Am I mad, is the Infiltration team all madmen, are you mad? Opinions please.
Your choice of equipment will be restricted by a weight and credit rate on each item. Read it all here.
What do YOU think about it?
Billdog:
"I like the idee, with a quarrel: The credit rating is to unclear.
My solution would be to make 4 statistics instead of 2: Weight, Bulk, Availability and Price.
- Weight will restrict your movement on land, and increase falling damage.
- Bulk impacts on your swimming speed and backpack size /infopop/emoticons/icon_smile.gif
- Availability will restrict choice of equipment, and be based on player class.
- Price are also going to limit the amount of equipment you can have. The price tag would only differ for the default class: soldier of fortune. The class don't have to worry about Availability only Price.
The players should have a set amount of money and the possibility to chose 1 piece of uncommon equipment (available/uncommon/unavailable).
Claymores and Mines ain't a trouble if you have to set it up yourself (use time). You don't hide a mine very well by activating it and putting it on top of the ground, like we do now. Why not also a demo kit?"
Am I mad, is the Infiltration team all madmen, are you mad? Opinions please.