Loaded Tactical Ops 2.20 again...

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ZeaLitY

Modernaire
Feb 28, 2008
116
8
18
Part of the reason I love classic UT is the hyper-realism in the maps. It really gets brought out well in Bunnytracks maps, which can have amazing mapwork that puts you in other worlds, ancient temples, futuristic factories, and all kinds of other scenes. It's kind of like the old sales point; it's not just real; it's Unreal.

I always remembered that Tactical Ops 220 had this in its maps and music. The later versions of TO got more realistic as a counter-terrorism sim, so the colors were washed out, the music was replaced by generic orchestral crap, etc. but all the "Unreal" feeling is still there in patch 220. Here's what I mean:

(You might need to right-click > view for some of these since the forum will resize them down)

Shot0087.png


TO-Blister. The canyon skybox is beautiful and the sky is deep, deep blue. All the colors are also vibrant, including the red interiors of the buildings. And amid all this, you've got Skyward Fire playing. What a great feeling.

Shot0088.png


Shot0089.png


TO-Getaway. The star skybox used in the 220 version is just incredible with detail. The music is also Run, which is a lot better and more urgent than the AoT counterpart (haven't bothered learning the name of those pieces). A starry sky like that would never be possible in a city due to light pollution, but that's why it's Unreal.

Shot0090.png


Shot0091.png


TO-Forge. That's seriously one of the most beautiful alleways I've ever seen in UT, right down to the full moon at dusk. Seeing a full moon so early in an evening like that is rare, especially in a city in which the horizon would be obscured by buildings. But it's possible in Unreal. The skybox is full of tender evening colors, and the plantlife growing on the side of that building provides such a nice green to the scene. The sea picture shows the other side of the skybox with the setting sun; again, it's beautiful. I can't get enough of UT's skyboxes. Add mechanism eight and whoa.

Shot0092.png


TO-RapidWaters. The skybox and blue-cast mountains provide an awesome backdrop for the water and dam-themed map. I wish I could visit these places.

Shot0093.png


Shot0095.png


Shot0096.png


Shot0097.png


TO-WinterRansom. The skybox is a luscious winter sunset, made serious by the setting among high-rises and inner-city housing. This beautiful sunset is largely missing from the later versions of the map. It was such a feeling playing this the first time in 220...you'd start in alleys among those tall buildings, and then climb some stairs and a long ladder to finally reach this rooftop. Then you'd turn and see that sunset, and it'd be breathtaking. The same goes for the apartments in front of the trainyard; they seem very real. The music is Skyward Fire.

Too bad no one really plays AoT anymore, let alone 220. I always make an effort to play DoG assault these days, since there may come a time soon when it'll be impossible to find a standard AS game going, like DOM's been for a few years. Have to hold on to UT's life while it's still going and enjoying these beautiful maps!
 

ZeaLitY

Modernaire
Feb 28, 2008
116
8
18
Great; I'll have to see if the one with the original TO-Avail map is in there. Someone updated it for Assault on Terror.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Nice, been looking for old versions for a while. The retail version is better than the assault on terror demo on UT, but still. Also it would be good if someone found even the older version, the one that was supposed to be with UT GOTY. It was still in beta back then and it even used the UT player models.

EDIT: In that site seems to be even TO 1.5 and 1.6, sweet


Now if someone got the old realtournament demo that Epic had or the community rt patch, I couldn't get those for years....
 
Last edited:

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Btw this is from 1.5:

[Screenshot]http://img246.imageshack.us/img246/7820/tacticalops.jpg[/Screenshot]

On CTF-FacePrime (from the forgotten bonuspack, the map itself was in UT beta version, yeah crypt2 theme tower instead of utcrypt and also has a lift in the tower instead of teleporters, not released yet, but since I debugged that map and replaced the U1 weapons by hand etc I have it)
Really weird combination of UT things with the realistic guns.
Btw the gun replacement in the mod is all by your choice.
 
Last edited:

Blade_hunter

Unreal tournament mod dude
Jan 23, 2008
346
1
16
And that's why I preferred TO 2.2 rather than the 3.x versions, it's fully compatible with UT and we can play with the TO stuff with the UT stuff
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
And that's why I preferred TO 2.2 rather than the 3.x versions, it's fully compatible with UT and we can play with the TO stuff with the UT stuff

The shot is from 1.5, not 2.2 even.
 

Blade_hunter

Unreal tournament mod dude
Jan 23, 2008
346
1
16
Yeah I know that ;) but I just talk in comparison to the last versions of TO not the firsts.
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
E.G. means given example but youre right.
Thats a really great thing for players who prefer the original stuff but want new weapons.
 

Blade_hunter

Unreal tournament mod dude
Jan 23, 2008
346
1
16
There is the mod C4 (covert forces) who have plenty of real weapons.
I listed even weapons from the alphas in my stuffswapper configs there is also two versions of agent X, and stingray for that, I have pretty much around 80 - 100 weapons to play around
 

Ghoulz

New Member
Feb 7, 2009
187
0
0
From all my attempts, I don't think TO works with stuffswapper. A shame, being that they all sound cool. Well INF guns sound great too, but INF Lite doesn't work terribly well for typical UT gameplay.
 

Ragna_69

New Member
Feb 1, 2022
2
0
1
42
this post is rather old... but here is a reply 13 years later :)

enjoyed reading the post!

i loved TO2.2 and played it as long as i could untill 2008. i remember when AoT came out all of the sudden all servers from 2.2 updated to AoT, but a small group of fanatics who loved to 2.2, kept a community going, and played to till 2010 still i think.

i wonder if any body here is interested to come play TO 2.2 again!

i want to invite you all to play, i have set up a server for it, found some old m8s from back then and we play every change we get!
would love to see more people join us.

Server Details - Tactical Ops Archive (tactical-ops.eu) here you can check on server status, and find the server ip, and see if anyone is playing at the moment!

hope some people would enjoy playing good old tactical ops 2.2 again!

best regards ,
Ragnarok
 
Last edited:

ZeaLitY

Modernaire
Feb 28, 2008
116
8
18
Man, nice. I've been thinking about the game lately, too. I was searching for people commenting on 220 and completely forgot I made this post. I'm traveling for work so I can't play, but I'm glad to see your post, so much. I miss that "unreal" feeling. I think it's missing in the world right now, in general. Things have either a Fortnite/Apex aesthetic (super colorful and cartoonish), or hardcore military simulator aesthetic, but there is not much in between (and the triple-A games that could fill that void are all becoming failed live service games). I miss the future that Unreal and UT gave us.

Also, lol @ my note about DoG assault dying...how soon after that post did it die? Maybe just another 2-3 years, and it was gone? It was so reliable before...now those halls of AS-Guardia, the ocean in AS-Frigate, or the train in AS-HiSpeed just sit quietly, untouched by players, like the echo of a dream forgotten as soon as we wake up. I wish things did not have to end.
 
  • Like
Reactions: NeoNite

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
I still have the game installed. Every now and then I fire it up to check out some old maps and see how many are still playing it online. I used to really enjoy playing assault and coop online. Good times, but they've flown by.
 

Ragna_69

New Member
Feb 1, 2022
2
0
1
42
Hello!

Had a busy week, I never expected a reply :D

I agree, gaming has changed too much.. I actually never really played any other games after UT/TO (especially not multiplayer online games) none could hold my interest longer than a few hours, tops.

A few months ago, I started looking if I could find anything online regarding to22. I found old to22.org HQ was still online, but heavily outdated. I visited the site a few times, watching at it with heavy nostalgic feelings... once this was the place to go to for sever info, clanwars, write posts on the forum etc.! To me, this website represents "the echo of a long forgotten dream".

Although AoT never really was my fav TO, I found out AoT still was/is being played heavily, even has quite an active community.

Coincidentally, I came across two very old m8s from the 2.2 era in AoT. It was amazing to find m8s from years ago who share the same pasion for the game... soon after the TO22 server came to live :D so we can play it as frequently as we can.

Regards
Ragna
 
Last edited: