[Non]-Skinning
Installing Skins and Models
How to get skins and or models to work with unreal
Using UT2003Skins in UT2004
[General]-Skinning :
Realistic blood splatters
General skinning-tips and golden rules
Moose´s tips : Cloth
Moose´s tips : Photoshop Actions
Moose´s Tips : Colourmixing
Moose´s Tips : Faces
Moose´s Tips : Metal
Layers in Paintshop Pro 6
Blend Modes in Paintshop Pro 6
Brushed metal effects
Chrome effects
Metal Highlights
Paint Chips
Understanding Mesh Layouts
Cloth wrinkles
Texture Overlay : mini tutorial
Texture Source
[UT]-Skinning :
Rumiko Techpage
HUD for Boss
INT-File Creation
Skinmaker-FAQ
Flashing Skins
Lodsettings
from Beginning to End
from an idea to the game
[UT200X]-Skinning :
Teamcolors
UPaint for Dummies
Nice portraits
Lodsettings
Masking
Inserting own Team-Logos
Portrait Background Textures
Making a good Spec Shader
Making skins of good quality with low effort
[UT3]-Skinning :
Skinning Tutorial by Slaughter (html-version ported by Rex)
[Modelling] :
a realistic weapon
Skinning a realistic weapon - creating skin meshes
[UT] : Custom Status Doll
Making the UT Guy
Creating Ragdolls with KAT
[Technical] :
UPL Entry Variables
Specular Skin Shaders
Character Bios in seperate .int-files
Working with stock species
Creating Ragdolls with KAT
Installing Skins and Models
How to get skins and or models to work with unreal
Using UT2003Skins in UT2004
[General]-Skinning :
Realistic blood splatters
General skinning-tips and golden rules
Moose´s tips : Cloth
Moose´s tips : Photoshop Actions
Moose´s Tips : Colourmixing
Moose´s Tips : Faces
Moose´s Tips : Metal
Layers in Paintshop Pro 6
Blend Modes in Paintshop Pro 6
Brushed metal effects
Chrome effects
Metal Highlights
Paint Chips
Understanding Mesh Layouts
Cloth wrinkles
Texture Overlay : mini tutorial
Texture Source
[UT]-Skinning :
Rumiko Techpage
HUD for Boss
INT-File Creation
Skinmaker-FAQ
Flashing Skins
Lodsettings
from Beginning to End
from an idea to the game
[UT200X]-Skinning :
Teamcolors
UPaint for Dummies
Nice portraits
Lodsettings
Masking
Inserting own Team-Logos
Portrait Background Textures
Making a good Spec Shader
Making skins of good quality with low effort
[UT3]-Skinning :
Skinning Tutorial by Slaughter (html-version ported by Rex)
[Modelling] :
a realistic weapon
Skinning a realistic weapon - creating skin meshes
[UT] : Custom Status Doll
Making the UT Guy
Creating Ragdolls with KAT
[Technical] :
UPL Entry Variables
Specular Skin Shaders
Character Bios in seperate .int-files
Working with stock species
Creating Ragdolls with KAT
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