I think Lineage 2 didn't have it's own editor , so i don't know what version of UnrealED can be the correct for editing Lineage 2 files , if someone knows it plz tell me
Now i tried to use UT2004 UnrealED and this happened :
2011.12.18 16:55:09
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Pentium(R) Dual-Core CPU E5800 @ 3.20GHz @ 3200 MHz 4094MB RAM
Video : NVIDIA GeForce 9400 GT (7533)
PosCode : LS1(216) -64:0:-102 2/0 [0]
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 186]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh Eternal_Core.MFighter_m016_u) <- LoadObject <- (SkeletalMesh Eternal_Core.MFighter_m016_u 5291778==5291778/5632406 5229067 403272) <- ULinkerLoad:
reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Eternal_Core.MFighter_m016_u NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd:
ispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop