Is it just me or does creating custom models for UT3 feel a lot more restrictive than the previous games? Sometimes it's just plain out frustrating.
First of all let me just clarify a few things. I'm not really a noob at creating models for UT. I can garb a mesh and have it running around ut2k4 before you can poke a stick at it. For UT3 it's not too difficult now after a couple of months of trial and error.
The problem I have with UT3 is that you have to make your model confirm to almost exactly the UT3 model specs or it will look like crap in-game or simply won't work at all. I realize that UE3 has had some significant changes to since UE2 but when you compare the model creation process between UT2K4 and UT3 UT2K4 feel more free and open to more creative out-of-the-box type of models.
First of all the breaking your model up into parts. This has a main part to play in UT3's player customization system. However it can really be a pain to segment you custom models that way especially if you model is of the non-humanoid variety.
When it comes to rigging, Epic had been nice enough to supply us with the 3 main skeletal riggs used in UT3 to help you get your models in the game and use UT3 animations. This is great great for most humanoid type models even though it restricts your models proportions to that of the UT3 but what do you do with that awesome pikachu model you just finished?
Yup you need to create your own rigg. Now I don't have a problem with doing this all. It's just that UT3 seems to destroy every custom rigg I've thrown at is thus far. For the sake of going something different has anyone seen a custom UT3 model that uses it's own rig? Anywhere?
I'm sure it is possible. It's just that right now it's really hard to get UT3 to play nice with them.
The restriction on laying out UVs in specific regions. Come on. Why do we need to layout our textures this way. For many custom models this leads it's self to a lot of wasted texture space. I may be wrong but we are also limited to 2 2048 x 2048 textures per character. Not that I may need it but it's nice to the option of a third texture or maybe just a 2048 and a 1024.
Oh an custom voice packs! nuff said.
The are a few things that should be fixed in patch 1.3 like custom fractions but I'm not getting my hopes too high this time.
I don't want to sound ungrateful because I truly am grateful to Epic for letting us mess around with their game.
I just wish I could have my cake and eat it too.
Thanks for reading.
First of all let me just clarify a few things. I'm not really a noob at creating models for UT. I can garb a mesh and have it running around ut2k4 before you can poke a stick at it. For UT3 it's not too difficult now after a couple of months of trial and error.
The problem I have with UT3 is that you have to make your model confirm to almost exactly the UT3 model specs or it will look like crap in-game or simply won't work at all. I realize that UE3 has had some significant changes to since UE2 but when you compare the model creation process between UT2K4 and UT3 UT2K4 feel more free and open to more creative out-of-the-box type of models.
First of all the breaking your model up into parts. This has a main part to play in UT3's player customization system. However it can really be a pain to segment you custom models that way especially if you model is of the non-humanoid variety.
When it comes to rigging, Epic had been nice enough to supply us with the 3 main skeletal riggs used in UT3 to help you get your models in the game and use UT3 animations. This is great great for most humanoid type models even though it restricts your models proportions to that of the UT3 but what do you do with that awesome pikachu model you just finished?
Yup you need to create your own rigg. Now I don't have a problem with doing this all. It's just that UT3 seems to destroy every custom rigg I've thrown at is thus far. For the sake of going something different has anyone seen a custom UT3 model that uses it's own rig? Anywhere?
I'm sure it is possible. It's just that right now it's really hard to get UT3 to play nice with them.
The restriction on laying out UVs in specific regions. Come on. Why do we need to layout our textures this way. For many custom models this leads it's self to a lot of wasted texture space. I may be wrong but we are also limited to 2 2048 x 2048 textures per character. Not that I may need it but it's nice to the option of a third texture or maybe just a 2048 and a 1024.
Oh an custom voice packs! nuff said.
The are a few things that should be fixed in patch 1.3 like custom fractions but I'm not getting my hopes too high this time.
I don't want to sound ungrateful because I truly am grateful to Epic for letting us mess around with their game.
I just wish I could have my cake and eat it too.
Thanks for reading.
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