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UE2 - UT2kX Limiting sunlight ambience to specific zones?

Discussion in 'Mapping' started by WesPaugh, Nov 18, 2008.

  1. WesPaugh

    WesPaugh New Member

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    I'm going through a terrain creation tutorial, part of which involved a sunlight actor. This created a bunch of really dark areas on the terrain from shadows, as such:
    [​IMG]

    I can get rid of these by just setting the ambient light of either the sunlight or zoneInfo actors to something greater than 0, but the connected indoor level adopts the changes as well and my artistic vision for dramatic indoor lighting is ruined. Ruined!

    Is there a way to reduce these shadows without affecting the rest of the map? Aside from the obvious hack of introducing lights where needed?
     
  2. TurdDrive

    TurdDrive sam k

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    use 2 sunlight actors that might work or put the first sunlight actor in the middle of the brush and point it directly downword
     
  3. Jetfire

    Jetfire New Member

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    Been a while since I've looked at ut2k4, so I'm getting rusty, but you really should be able to set ambient light on a per-zone basis? If it's 'leaking' go into zone view mode and check each zone if a different colour'. If it isn't then your portalling is failing somewhere.
     
    Last edited: Nov 23, 2008
  4. TurdDrive

    TurdDrive sam k

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    you shouldnt really zone terrain the whole terrain should be 1 zone
     

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