Limit Z-axis Player speed

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keihaswarrior

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Currently in UT (and INF), the player's speed is only controlled on the x-y plane. If you go up a ramp, or a steep staircase it is easy to how strange and unrealistic this is.

Could someone make a simple mutator to limit player speed in the positive z direction? Or at the very least make the player's speed be a combination of x,y, AND z vectors instead of just x and y.

It would also be nice to limit player speed in the negative z direction, but only when the player's feet are in contact with a surface.

If someone can't or won't make a mutator for this, please keep this in mind for future versions of INF. Running up ramps and stairs should be slower than flat ground. Running down STEEP slopes should also be slower than flat ground IMO (if you don't want to trip and fall that is). --And hopefully we can have ladder code so my suggestion won't even have to apply to that.
 

cracwhore

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Didn't Toad do this about a day after INF2.9 was released? And as a result, wasn't he stoned to death?
 

keihaswarrior

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cracwhore said:
Didn't Toad do this about a day after INF2.9 was released? And as a result, wasn't he stoned to death?
Not for 2.9 to my knowledge. I don't think his True Aim mod effected movement.

In RA286, there was a feature that made running up slopes slower. I'd like to see this expanded upon to try and get rid of the funny business that happens on steps, slopes, and ladders right now.
 

Taque

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AFAIK, the slowing up the steps and slopes didn't really help all that much with stair bugging, other than making the bugging slower. However, as I recall, it was a relatively easy thing to implement. Of course, I think people are going to be a little reluctant as there is no mutator currently on servers that affects movement, if I recall correctly (and therefore would demand an entirely new mutie). Of course, people might also be reluctant since it has anything to do with Toad and Duke's HEATHEN mutator.
 

cracwhore

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I've tried to hold back, but I can't any longer...

What the **** is your sig? I demand details.
 
Apr 21, 2003
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I agree, I always disliked fullspeed running up stuff.

cracwhore said:
I've tried to hold back, but I can't any longer...

What the **** is your sig? I demand details.
You don´t know? This is Bruce!
 

Crowze

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Such a mutator would probably need a base playerclass modification, which could cause all sorts of problems. But I support the idea for the next version of Inf. Perhaps having a small hit on movement speed, but also make stamina reduce quicker when going uphill, would work well.
 
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