Currently in UT (and INF), the player's speed is only controlled on the x-y plane. If you go up a ramp, or a steep staircase it is easy to how strange and unrealistic this is.
Could someone make a simple mutator to limit player speed in the positive z direction? Or at the very least make the player's speed be a combination of x,y, AND z vectors instead of just x and y.
It would also be nice to limit player speed in the negative z direction, but only when the player's feet are in contact with a surface.
If someone can't or won't make a mutator for this, please keep this in mind for future versions of INF. Running up ramps and stairs should be slower than flat ground. Running down STEEP slopes should also be slower than flat ground IMO (if you don't want to trip and fall that is). --And hopefully we can have ladder code so my suggestion won't even have to apply to that.
Could someone make a simple mutator to limit player speed in the positive z direction? Or at the very least make the player's speed be a combination of x,y, AND z vectors instead of just x and y.
It would also be nice to limit player speed in the negative z direction, but only when the player's feet are in contact with a surface.
If someone can't or won't make a mutator for this, please keep this in mind for future versions of INF. Running up ramps and stairs should be slower than flat ground. Running down STEEP slopes should also be slower than flat ground IMO (if you don't want to trip and fall that is). --And hopefully we can have ladder code so my suggestion won't even have to apply to that.