I'm porting over a map from Halo and I want it to be pretty authentic to the original and I me and a friend have gotten everything working and setup correctly except these weird sections of light bleeding through the static mesh (Yes this map is a full static mesh, it could not be done with terrain due to the lack of being able to use more then 1 detail map)
Here is a screen to show
https://dl.dropboxusercontent.com/u/52828637/BSPHelp.png
That cave should be dark but light seems to be bleeding in from the cracks
Here is a screen to show
https://dl.dropboxusercontent.com/u/52828637/BSPHelp.png
That cave should be dark but light seems to be bleeding in from the cracks