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Lighting Problem

Discussion in 'Level Editing - Advanced' started by Member: Hammer, Jul 1, 2005.

  1. Member: Hammer

    Member: Hammer New Member

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    Hello,

    there is sometimes a to big difference between bsp and staticmeshes about lighting.

    ive got an example here :

    See atachment

    Can somebody tell my what i gon do with it ?

    Thanks!
     

    Attached Files:

  2. Bot_40

    Bot_40 Go in drains

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    Firstly check out hour's lighting tutorial/article/thing. Meshes use vertex lighting while bsp uses lightmaps :)

    http://www.planetunreal.com/phalanx/tut's/tutorial_vertex.htm

    If you still have problems, be aware that there is a nice bug with UED where if you have zonelighting, static meshes will be affected by 2x what they should be for no apparent reason. Normal lights/sunlight are calculated ok, but if you have 16 zonelight for example, bsp would be lit by brightness 16 but meshes are lit by 32. Yeah, 10/10 to epic for that one, caused me no end of problems :hmm: Only real solution to this is to use less zonelight and instead have the odd low-brightness light actor around to prevent blackness.
     
    Last edited: Jul 1, 2005
  3. Member: Hammer

    Member: Hammer New Member

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