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Lighting annoyances

Discussion in 'Mapping' started by RanmaSan64, Jun 18, 2001.

  1. RanmaSan64

    RanmaSan64 Kicking Ass and Taking Names

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    I am created an Enders Game Battle Room Level, it is in null gravity and is real tight. The only problem is that the battle room is a HUGE square room! It is taking me ages to light the damn thing! Is there a way to just light the whole level quickly? The room its in is gigantic, ive been working on just the lighting for days!
     
  2. Zaphrod

    Zaphrod President of the Universe

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    I think you can just set the zone light in zone info but it wont look as good as if you take your time and Place the lights, BTW thats a pretty good Idea, the battle room with big floating cubes in the middle to block the view a little.
     
  3. DexterII|PuF

    DexterII|PuF Boy Genius

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    Add a Zoneinfo and go down to AmbientLight and set the correct brightness and HUE. And rebuild Geometry and lighting, only prob it all it does it makes the textures a solid color and brightness kinda like Goldeneye or N64 lighting.
     

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