Level ideas

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nosehair

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Apr 25, 2000
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Clearwater Fl.
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Thanks to PU, I've successfully added moving doors and platforms, lights, water and enemies... oh yeah lots of sniper rifle ammo (my fav! sadistic? you decide.) However I seem to lack a talent for architectural design. I can build the biggest, fog filled, colored lighted, cube shaped room you could possibly imagine!! Zzzzzz. Any experts care to comment on keeping the space interesting?
SIDEBAR: I was thinking about this while viewing the film "Gladiator" this weekend. Roman architecture... simply AWESOME!
Bill
 

8-4-7-2

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Mar 6, 2000
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Germany
You are not the only one with this problem!
I know it too!

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<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR>The truth is only an excuse for a lack of fanstasy<HR></BLOCKQUOTE> Elim Garak, Deep Space Nine
 
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