As it was said earlier to post ideas for maps - XMP-CloseQuarters - is as its name suggests, close quarters combat, I aim to bring out the skill of weapon use and team thinking in this map (shocking). No med stations, no nrg stations, and no ammo stations, this will require the team to function in unison as it should during a game on this map. do to the fact of no 'real' open areas in this map the ranger may seem kinda useless? Nope, he is there for medic, for infiltration on the generators the lie in the even more cramped tunnels below, for guarding the main long hall to his/her node, for their smokin nade goodness, and for their quick shootin shock lance which can knock out many deployables as the Tech can. I have thought about each weapon on this map, like gas for instance, clearing a hall at mass.......true.....but whose to say there is only one route? - there isn't. Any and all weapons will and can be used to their fullest extent. But this will require a bit more thinking then any average map I assure you. Beta testing on this map should accure this weekend (I hope) depending on master server and if any clan or anyone would like to help? - Pics may come out tomorrow aswell (my avatar was takin on that map :}) -
Quick question though, anyway to make a hack trigger show the team color on radar?