Yeah, I think if when you pressed a weapon key, all the alternatives popped up, that might be better. Or show all the weapons and spread out the keybinds. Or, at one point I was thinking about you having to pick one weapon for each category at the start, but I decided that wasn't going to be any fun and there would be extra work to build a shopping UI.
As for the actual animations - how to phrase this? I do have stuff I want to work out on my own, and this whole 'mod recruiting' thing seems like a waste of time, but...the Ninja Master wants a melee system that works and looks halfway decent and he'll kill me if he doesn't get one. So whether I want help or not, I'll take it, and I definitely have no problem opening up the hood and plugging in new things to try out, whether they be code, animations, etc. I mean, heck, I wouldn't have a mod if it weren't for tutorials and forums, etc.
Personally, my current plan is to take a break for a few weeks (just reading email, playing games, vacation, etc, plus that crazy work thing that pays the bills)...then figure out the next goal (ninja or not-ninja).