Many WHOAs and AAAHHHs about UC's cool smoke effects that Digital Extremes showed off with at E3. (Mist / smoke blown to the side by players or projectiles as they pass through.)
Now Legend's Scott Dalton confirmed in this thread on the official U2 forum, that U2 's volumetric particle system can do the same:
Good shít
We kinda expected it though.
Now Legend's Scott Dalton confirmed in this thread on the official U2 forum, that U2 's volumetric particle system can do the same:
Originally posted by Scott Dalton
We will be using the particle system we (Legend) developed specifically for Unreal 2.
It's a great tool (I'm using it right now to create some new weapon effects) and should be wonderful for mod makers and level designers.
It's capable of all sorts of various effects, every thing from environmental and weapon effects to exotic stuff like hair and cloth. All in all a very versatile and powerful system. And yes, in case you're curious, our rockets do disturb smoke they pass through, like DE showed with their system, although this wasn't something we thought to show off at E3.
I haven't had the chance to play with DE's particle system, but it was looking good at E3, so I'm sure they've got all sorts of groovy stuff in theirs as well.
Scott
Good shít
We kinda expected it though.