(Note: This is for Deus Ex)
I noticed that if I have a light whose LightEffect is LE_Spotlight, the spotlight effect looks fine on world geometry... but it still lights up actors outside its cone as if it were a normal light. Pawns, decorations, etc. are lit up to the light's radius, even if they're behind where the spotlight is actually pointing.
Obviously, this is rather poor behavior and looks weird. Is there some way around this?
I noticed that if I have a light whose LightEffect is LE_Spotlight, the spotlight effect looks fine on world geometry... but it still lights up actors outside its cone as if it were a normal light. Pawns, decorations, etc. are lit up to the light's radius, even if they're behind where the spotlight is actually pointing.
Obviously, this is rather poor behavior and looks weird. Is there some way around this?