Probably the wrong forum knowing my luck wasnt sure where to post a question. Ok, so I started practicing something with Lauren's face skin/texture what ever, and noticed that when I import the texture to UPaint (just to see what ive done so far, on the actual model) I notice that only half of the skin/texture is used O_O ... For example, I put a red circle on one of her cheeks, it will come up on both of her cheeks |: So really, only half of the texture is being used... which is annoying, symmetrical skins really annoy me o: Should it do this? Am I doing something wrong o: Or is there some very simple option to disable it some where
(Its not just Upaint, I put it in a texture file etc etc and its the same IN-Game)
edit: the most ive ever said in one post
(Its not just Upaint, I put it in a texture file etc etc and its the same IN-Game)
edit: the most ive ever said in one post