Lauren Head Question O_o

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

`Ghost`

'Spookje'
Nov 7, 2004
160
0
0
37
Wales, UK
a2gaming.cjb.net
Probably the wrong forum knowing my luck :) wasnt sure where to post a question. Ok, so I started practicing something with Lauren's face skin/texture what ever, and noticed that when I import the texture to UPaint (just to see what ive done so far, on the actual model) I notice that only half of the skin/texture is used O_O ... For example, I put a red circle on one of her cheeks, it will come up on both of her cheeks |: So really, only half of the texture is being used... which is annoying, symmetrical skins really annoy me o: Should it do this? Am I doing something wrong o: Or is there some very simple option to disable it some where :p

(Its not just Upaint, I put it in a texture file etc etc and its the same IN-Game)

edit: the most ive ever said in one post :D
 

old_man_funk

vanilla
Feb 17, 2004
402
0
0
37
UK
Look at the uv maps, it's been unwrapped that way for some reason. Not much you can do to change it though :/
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
mhhh , that's the 3rd person that ppl are advising on the filesize .... Why?

mine is actualy 70 Kb and i think it's a little too hight.