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[Laudanum] Victorian steampunk horror mod

Discussion in 'Concept Discussion Board' started by Kangus, Nov 10, 2003.

  1. Kangus

    Kangus Zombie on your pwn!

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    [dox] Victorian semi-steampunk horror mod

    LAUDANUM

    so for a couple years now I've been wanting to do a horror-themed mod. Something bizarre... something bloody.... something at least a tad scary.
    So I'm putting up this design doc to get feedback and hopefully get myself moving on it.

    time Setting: late Victorian era (the late 19th century) one of the freakiest eras in history in my opinion. Experimental technologies galore, lots of inventing going on, lots of ethically questionable practices evolving (asylums!) May extend era as far as the depression.

    the most important part! Weaponry:

    -bloody knives & surgical tools! other cool melees.... scythe?
    -revolver
    -some sort of carbine
    -some sort of shotgun. maybe more than one
    -flaregun. like in Blood1. except primary probably won't lite people on fire.
    -crossbow! various munition types possibly... including railroad spikes attached to an electric charge.
    -TNT
    -tesla cannon. unstable. electricity's fun
    -hand held cannon.... I've seen them... they are wierd
    -harpoon gun
    -a whip possibly
    -beartraps?
    -voodoo doll
    -barbed wire to string around rooms... fun...
    -other stuff :p

    possible gametypes:
    -DM with modified scoring to reflect pain inflicted in addition to kills
    -some sort of kill the man with the ball
    -CTF with ambient monsters that attack everyone
    -an Invasion type survival gametype
    -Monster hunter.... one person is the monster who must kill AI civillians, everyone else must kill him (to become him, of course....)

    map ideas if we get mappers:
    -an asylum
    -an old victorian mansion
    -whitechapel district, London (jack the ripper, fool!)
    -a creepy circus?
    -a train station
    -a western town possibly
    -an old castle?
    -a small village full of peasants... not quite victorian england, but who said I was limiting it to victorian ENGLAND?
     
    Last edited: Nov 15, 2003
  2. Neuroflare

    Neuroflare Brewer - Patriot

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    Dope. Thqat is some dope sh1t right there. I especially like the hand cannon idea. I've seen em too. Maybe something involving fire. Everything needs fire.
     
    Last edited: Nov 11, 2003
  3. Kangus

    Kangus Zombie on your pwn!

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    yes.... fire will be in there.... somewhere. Just not sure where yet.
     
  4. Postal

    Postal I apear to have lost my pin.

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    Fire Pump, a primitive flame thrower

    Daggers and butcher knives

    Perhaps some sort of steam gun?
     
  5. Kangus

    Kangus Zombie on your pwn!

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    for SOME of the gametypes at least, I'd probably toss in classes.

    here's some ideas:

    The Crusaders:
    Monster Hunter:
    -tough. more health or armor or something
    -Weapons:
    • Sidearm: Revolver with "silver bullets"
    • Primary: Shotgun... pump action or DB?
    • gizmos: "holywater" acid vials. Ability to scavenge most others sidearms
    -think VanHelsig & the Belmonts
    -seeks to rid the world of evil beasties.


    THE Villians:
    Mad Scientist / Inventor
    -Slower, regen health due to experiments, moderate armor
    -Weapons:
    • Sidearm: Phosphorus launcher (flare gun)
    • Primary: Tesla Cannon
    • gizmos: mechanical droids, charge spike sentries
    -world domination? wants to be god? some evil plot...
    -may split this into seperate scientist types.


    The Crazies:

    Cultist:
    -low armor, faster than most
    -Weapons:
    • Melee: ritualistic knife
    • Sidearm: Flintlock pistola?
    • Primary: carbine (scoped?)
    • gizmos: TNT, poisons
    -feel the need to do crazy things in the name of their deity
    -caused the creation of "opium fiends".
    -Blood was a fun game :D

    "Surgeon"
    -Fast & stealthy. Can desecrate corpses to regain health?
    -Weapons:
    • Melee: ripper blade... causes bleeding
    • sidearm: throwing knives
    • Primary: cleaver, charged up blows
    • gizmos: scalpels & bonesaws & stuff!
    -possesses an unnatural bloodlust... is completely mad
    -think a cross between Jack the ripper & a vampire



    waiting til later:


    Explorer/Mariner
    -Harpoon Gun, crossbow, sword, foul temper, traps, TNT?
    -a touch of Captain Ahab, a touch of Ancient Mariner, a touch of british jungle explorer guy
    -maybe the harpoon gun is an upgrade from the crossbow?
    -seeks to set right what he caused to go wrong. Ancient curse unleashed, etc.

    Villager: (AI class mainly)
    -Torch & a pitchfork. thats it :p
    -variants: Pitchfork or Axe, Pick Axe

    MONSTER!!!!
    -copious amounts of health
    -weakness to fire.
    -melee cudgel attacks. Maybe some sort of projectile weapon....
    -is confused. was created by the Mad Sci. Angry that world rejects him. must KILL!

    Mr Hyde. is he a brute? or is he a genius?!?
     
    Last edited: Nov 13, 2003
  6. EvilDrWong

    EvilDrWong Every line of code elevates you

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    belmonts :D
    why would anyone want to pick a villager though? would it be a forced class for during one of the 'tag' gametypes?
     
  7. Postal

    Postal I apear to have lost my pin.

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    Steam Weapon, kinda like a flame thrower.
     
  8. RegularX

    RegularX Master of Dagoth Lies

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    I think it's a great idea. Some thoughts:

    #1 - In some ways, this is plundered terroritory (Castlevania, Nightmare Creatures, every survival horror ever made) - but there is still lots and lots of room for improvement. Especially to theme. I'd suggest sticking to a real steampunk core ... make the villians evil scientists, creatures their horrific offspring. Stay away from the demonology/supernatural angle and don't call anyone Lovecraft or anything. Not saying don't have a vampire, just consider making it a steampunk one.

    #2 - This begs for some game mode with campaign/RPG elements to it. Maybe take FromHell, Wong's stuff on variant game objectives and make a game mode about running around town defeating evil. Perhaps the town came under the rule of an evil genius or something.

    #3 - I've always thought a game mode that was more about creating/designing bots/monsters than playing ingame would be neat. Maybe an Evil Genius game where players construct their own monsters to defeat their opponents?
     
  9. Postal

    Postal I apear to have lost my pin.

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    Some sort of cyborg perhaps.
     
  10. Kangus

    Kangus Zombie on your pwn!

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    #1 - yeah, yeah.... I'll drop the voodoo doll... (I just loved Blood SOOOO much.) and the holy water becomes acid... and the cross becomes a cool dagger. Secret society people are staying, demons or no demons though. They are kinda important to the victorian feel, imo. Thief did secret society cultists in a very steampunk fashion.... the vamp angle was just and excuse to let jack eat people's organs :D

    #2 - maybe. POstal suggested dividing the classes into three teams, of crusaders, criminals/villians and crazies. Also, a basic monster hunting scenario is being considered.... with villagers!

    #3 - that would be fun... except I'd add in a part where you are gathering parts for your creation, it would be DM like, without the scoring. You'd only kill to get someone elses parts from them before they put them in their bin. THEN you'd build your monster. Or something. I'll expound more later.
     
  11. Kangus

    Kangus Zombie on your pwn!

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    oh, and Wong, the villager would primarily be an AI class.
     
  12. Kangus

    Kangus Zombie on your pwn!

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    updated the class list a bit. Sorted them into rough categories. Added an explorer/mariner class idea
     
  13. Neuroflare

    Neuroflare Brewer - Patriot

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    Villagers should get more farm iplements. Like shovels or spades.
     
  14. Postal

    Postal I apear to have lost my pin.

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    Villager: Pitchfork or Axe, Pick Axe
     
  15. 8mm_BuLLEt

    8mm_BuLLEt I will rule the world!

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    surgecal tools? nice! maybe you could perform post-mortem on a body to get extra body parts for more life (add OR replace a bodypart ;) )
     
  16. Postal

    Postal I apear to have lost my pin.

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    Exactly what I had suggested Mr.32cal

    Bear traps too
     
  17. 8mm_BuLLEt

    8mm_BuLLEt I will rule the world!

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    *ahem*....

    Infiltration Specialists

    Infiltrator

    Special Abilitys

    Cloak (bind to what ever key you want) - *NOTE* Cloak takes 1 adrenaline (or whatever spookily-themed vampirelike name you wanna give it) per every 2 seconds.

    Specalist Knife attack - Costs 50 adrenaline, and does about... lets say 30 more damage.

    Inventory

    Bloodknife (Primary weapon) - Specalist Knife effected

    Primary attack : Stabs the knife into some poor target, and its meelee, so dont try to make it hit somebody 5 miles away. Does roughly 50 damage - howevery does 80 damage with the Specalist Knife attack.

    Secondary attack : Throws the knife and does 20 more damage. Sorry, no homing ability here.

    Gothic Knife - Specalist Knife effected and has a +10 damage bonus

    Primary attack : Sireously powerful attack, does 70 damage, and has a Specalist Knife bonus, +10 damage to a Specalist knife attack, so the overall damage is 110, however, it cost 60 adrenaline with a gothic knife. A specalist superweapon.

    Throwing Knife

    Primary fire : Throws the knife. Eh, its a throwing knife isnt it?

    thats it, im just about out for now.... more coming.... muhahahahahahaha
     
  18. Kangus

    Kangus Zombie on your pwn!

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    the knife guy who eats people's organs would be the surgeon :p
     
  19. 8mm_BuLLEt

    8mm_BuLLEt I will rule the world!

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    mmmm.... intestines....
     
  20. Kangus

    Kangus Zombie on your pwn!

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    class plan has been revised. Tesla cannon code is started. and is pretty nice so far.
     

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