Vector values have a replication limit for their components in the range +-2^20 or so. That's also about the practical limits of the floating point accuracy, since it leaves only about 3 or 4 bits for the fractional part. Smaller velocities may no longer have any effect on the actor location, depending on the framerate/tickrate.
To be on the save side, don't make your level much larger than maybe 100,000 units in any direction from the origin.