Call me whiner if you like, but I notice that (and this is on DSL) often, even on the regular servers, the latency becomes very high when the most crucial bit comes: The enemy is in front of you.
It seems to be okay, until an enemy comes into your view, especially if he is rushing.
Maybe I am imagining it, but that's what I've noticed. Any ideas?
It seems to be okay, until an enemy comes into your view, especially if he is rushing.
Maybe I am imagining it, but that's what I've noticed. Any ideas?