Klingon Honor Guard in Unreal

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Hawkeye74

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Oct 5, 2000
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1st Question: Is there any way to update Klingon Honor Guard with the Unreal 2.25f or 2.26 patch?

2nd Question: Since KHG is really just an Unreal Mod, what would I have to do to play it in Unreal. I've copied the maps, textures and sounds into their proper folders in Unreal, but as for the system files I don't know where to begin. I can load the Entry map from KHG in Unreal, but all the others complain about some type of missing class. It could probably be made to work very easily by someone who knew what they were doing. Besides playing KHG in Unreal, imagine the maps that could be made using Klingon textures and weapons. Seems like it would open up a lot of possibilities.
 

Hawkeye74

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Success!

Yes! I found out what was wrong. The Unreal patches after 2.20 break all the older mods, like the bunny bazooka for example. I hunted up the Unreal 2.19 patch, installed it, copied my Klingon Honor Guard data over, and started up Unreal. I can now play KHG in Unreal with full D3D support, not to mention access to both the Unreal weapons and KHG weapons in both games. Ever see a Klingon kill a Skaarj? How about a Nali Rabbit hopping around on board a Bird of Prey :)

I wonder why noone has made any new KHG maps?
 

Hawkeye74

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I might try that; I've made a few small maps for Half-Life but I've never even seen UnrealEd running. I wish I could find a way to get the latest patches to work though, because 2.19 has a few bugs (like having to reset the resolution every time you start the game). I'll keep working at it though.
 
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