1st Question: Is there any way to update Klingon Honor Guard with the Unreal 2.25f or 2.26 patch?
2nd Question: Since KHG is really just an Unreal Mod, what would I have to do to play it in Unreal. I've copied the maps, textures and sounds into their proper folders in Unreal, but as for the system files I don't know where to begin. I can load the Entry map from KHG in Unreal, but all the others complain about some type of missing class. It could probably be made to work very easily by someone who knew what they were doing. Besides playing KHG in Unreal, imagine the maps that could be made using Klingon textures and weapons. Seems like it would open up a lot of possibilities.
2nd Question: Since KHG is really just an Unreal Mod, what would I have to do to play it in Unreal. I've copied the maps, textures and sounds into their proper folders in Unreal, but as for the system files I don't know where to begin. I can load the Entry map from KHG in Unreal, but all the others complain about some type of missing class. It could probably be made to work very easily by someone who knew what they were doing. Besides playing KHG in Unreal, imagine the maps that could be made using Klingon textures and weapons. Seems like it would open up a lot of possibilities.