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UE3 - UDK Kismet - Trying to have an option of nodes to spawn enemies

Discussion in 'Mapping' started by deyrcs, May 2, 2011.

  1. deyrcs

    deyrcs New Member

    May 2, 2011
    Likes Received:
    Hi guys,

    I'm having difficulty trying to find a way where I can choose a specific node to spawn enemies using console event. Perhaps there is a different method of going about this?

    So the idea is...
    1. Manually place certain path nodes within the level.
    2. Calling those path nodes within kismet.
    3. Choosing one of those path nodes through console event.
    4. Spawning enemies from the selected path node.

    Here is also the screenshot of my progress so far. I would like to note that the nodes are all given unique tags from the properties menu in the level. There are 4 of them and they are called blue, green, pink, white. I am able to display them using "ce hi" (as shown in kismet). The difficulty now is how do I get kismet to recognize which node I want, so that I can use that node to spawn enemies.

    Last edited: May 2, 2011

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