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UE3 - UT3 Kismet SequenceAction + Getting the right Pawn?

Discussion in 'Programming' started by captaindee, Jun 15, 2008.

  1. captaindee

    captaindee New Member

    Jun 13, 2008
    Likes Received:
    Hi all,

    I'm trying to script our mod such that we display an icon (a SpriteComponent, to be seen by all players) over the head of the player when they activate a trigger. Below is the code I've hooked into Kismet.

    The commented out code (two lines) is Attempt #1. The other code is Attempt #2. In Attempt #1, the pawn is always the server's pawn, even if the client avatar activates the trigger. In Attempt #2, the pawn is always the client's pawn. Log messages on both client and server confirm this.

    What I need is the pawn of the person who is doing the activation. I'm very confused. Any idea why this isn't working, or what I should be doing?

    Any help would be massively appreciated.


    - Captain Dee -


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