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UE3 - UT3 Kismet/Matinee Efficiency Question

Discussion in 'Mapping' started by usman1701, Dec 27, 2009.

  1. usman1701

    usman1701 New Member

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    Hi everyone,

    Will it make a difference if a matinee sequence starts at the beginning of the game using a level startup even though the player cannot see the matinee sequence happening because its taking place in another room. Or should the sequence start via a trigger when the player reaches closer to the room with the matinee sequence.

    Would using a trigger make the game more efficient in terms of cpu memory processing or something or would it make no difference.

    The question sounds complicated I know!

    Any help would be appreciated.
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    No doubt, doing something is more work than not doing it. If the matinee sequence is just for visual effects, I guess you could start/stop it via Touch Status of a TriggerVolume large enough to enclose the area from which the sequence animations are visible.
     
  3. usman1701

    usman1701 New Member

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    Thanks. Would certainly make sense
     

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