UE3 - UT3 Kismet Door Problem

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Famon0914

New Member
Nov 11, 2010
3
0
0
USA
Hello,

I was wondering if anyone could help me. I have been learning UDK and UT3 for about 6 months now, picking up information here and there with tutorials. I am not the best at programming, so I am having a little difficulty with a kismet setup. :eek:

You see, I have 2 triggers (trigger 1 use and trigger 2 touch). I need to have trigger 1 be used to unlock a door, and trigger 2 to open the door. Naturally, trigger 2 shouldn't activate until it checks to see if trigger 1 has been used. :confused: Incase I have confused anyone with my lengthy wording, I need to use a panel to unlock a door to proceed to the next room.

I have been playing around with this for a couple of weeks, and have searched for tutorials on this. Is there anyone that could help me, or maybe point me in the right direction? I have searched everywhere that I can think of, from Youtube to UDN. Even checked to see if Hourence's had some up to date tuts, but still nothing. Any help would be appreciated.

Thank you :cheers:
 

Famon0914

New Member
Nov 11, 2010
3
0
0
USA
Thanks for the reply, Wormbo! :) I am not familiar with the set up process for gates, but I will see what I can come up with tomorrow on it. It's a little late now and I unfortunately have to work tomorrow. :( I will post the results a little later. :D
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com
For a gate, in your Kismet window, hold down the G button and left-click on empty Kismet space, and it will put down a Gate. It functions in a way that any event going into the In pin of a Gate will only leave Out if the Gate is Open. So you can make Trigger 1 open the Gate (make sure to close it in Kismet, as it defaults to Open), and make Trigger 2 go into the In pin of the Gate.
 

Famon0914

New Member
Nov 11, 2010
3
0
0
USA
Hey guys,

Sorry that it took me so long to get back with my results. The Holidays are an especially busy time of the year for me. I had found something on the UDN about gates, and mixed that with the information that you both had given to me and it worked.

The end result being that the door (trigger 1) would not open/fire until I used a button (trigger 0). I also wanted the Matine to play in reverse, so I copied the gate and made the extra node connections as necessary. Thank you Wormbo and Sjosz. You were both a huge help. :cheers:

Below is an image of the nodes connected.
 

Attachments

  • UDK_MyfirstGate.jpg
    UDK_MyfirstGate.jpg
    97.9 KB · Views: 13