UE3 - UDK Kismet Button Event

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Patwerk

New Member
Jul 23, 2010
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Hi there,

i'm trying to create an mmorpg Interface with Scaleform and Flash. As i finished this, i tryied to use Kismet to start an event if the Player press, for Example, the "M" Button on the Keyboard to open the Map.
But i'm not shure if this is possible in Kismet, i can't find any "button pressed" event in there.

Can anybody tell me how that works, maybe in Kismet or where i can do this in the code.

Greetings, and thanks for replies.
 

brold9999

New Member
Apr 5, 2009
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I'm not sure if there is an existing method in Kismet to do this or not. It is possible to add an Interaction in code that will allow you to directly access keyboard, mouse, and joystick inputs.
 

Patwerk

New Member
Jul 23, 2010
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0
Could you give me some kind of example where i should do this and how the method could look like?
 

farshad12

New Member
May 7, 2010
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As far as I know, all you need is there now.

Just put 'causeevent xx' in M keybinding within DefaultInput.ini file. Then open up UDK, go to kismet and put a 'console event' there (By right click, then New Event -> Misc). All You have to do now is typing 'xx' in 'Console Event Name' property. That's it.
 
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brold9999

New Member
Apr 5, 2009
142
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Ah, good point. Probably works better than my suggestion as long as the key is something fixed ahead of time. Judging by the original post it sounds like that is the case.