For some time now, I've been working on making a small side-scrolling game. I have been trying to set it up so that when the player presses a certain switch, an actor 'jumps' up into the air a little bit. No bouncing needed, no horizontal movement, just straight up vertical along the Z axis, and then have the Unreal Engine's gravity kick in.
Right now I have set it up so that when the player presses the switch, the *only* thing that happens is that the actor's velocity along the Z axis goes up about 500. Yet, when the button is pressed, nothing happens. I did some more testing, and it turns out the jump button *does* work, but only when the actor is falling.
I would include a screen shot of my current kismet set-up, but the only thing relating to my issue is the 'set velocity' node, which is linked directly to the input; completely separate from the rest of the kismet nodes/links.
Any help would be appreciated... I've been trying to get this to work for some time, but to no avail.
Right now I have set it up so that when the player presses the switch, the *only* thing that happens is that the actor's velocity along the Z axis goes up about 500. Yet, when the button is pressed, nothing happens. I did some more testing, and it turns out the jump button *does* work, but only when the actor is falling.
I would include a screen shot of my current kismet set-up, but the only thing relating to my issue is the 'set velocity' node, which is linked directly to the input; completely separate from the rest of the kismet nodes/links.
Any help would be appreciated... I've been trying to get this to work for some time, but to no avail.