A host of fixes has been speedily released by Tripwire for their just-released title, Killing Floor. You creative types may be interested to know that the SDK is also available now as well.
- Server Browser
- Fixed the in game server browser to show all available servers
- Fixed the "Perks-enabled server" icon not showing up in the server browser
- Fixed some server browser filters not working right. Also added the ability to filter servers by "Perks enabled" and by "Difficulty"
- Added the ability to sort the server list by Difficulty
- Servers that cannot be reached because they are behind a firewall will now show up with a ping of 9999 in the server browser. This is the cause of most "connection failed" messages
- Fixed the "Stats Name/Password" popup box that was appearing when it didn't need to
- Fixed a "Warning" box that was appearing but shouldn't have been
- Added a message when setting up a listen server notifying the user what ports they must have open on their firewall to host the game.
- Other Fixes
- Shortened the default length of time the server waits
- before the map changes after the players win/lose a game
- Set proper defaults for Difficulty/Game Length. It was defaulting to Beginner/Short, changing this to Normal/Medium
- Fixed dead enemies disappearing instantly on a Listen Server for other players
- Fixed game not showing up in Gamespy
- White list - creating a white list of server mutators that can be used while still allowing perks.