1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Other [KF] KF-Fabulous

Discussion in 'Content Releases' started by xMurphyx, Aug 29, 2010.

  1. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,503
    Likes Received:
    0
    This map for Killing Floor is a tribute to the game Fable by Lionhead Studios.

    Video showcasing the map on youtube:
    [M]http://www.youtube.com/watch?v=iHfo-A6_NZM[/M]

    (make sure to turn up the volume a little. The track is pretty quiet at first.)

    Screenshots:
    [​IMG]

    [​IMG]

    [​IMG]

    Download:
    See below for newest version

    Notes:
    Let me know of any glitches and exploits. That the doors only open inwards is not a glitch.
    Other feedback is welcome too, of course! :D
     
    Last edited: Sep 19, 2010
  2. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    Wow those pics look great!
     
  3. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,503
    Likes Received:
    0
    Thanks, Hal!:)

    v3 released!

    Download:
    newest version below

    Change-log:
    - fixed exploit that allowed players to climb on rock near windmill
    - fixed exploit that allowed players to climb on rock near house
    - fixed exploit that allowed players to climb on other rock near house
    - fixed exploit that allowed players to get between the house and cliffs behind the graves
    - fixed exploits that allowed players to climb onto treasure-chests
    - widened the bridge at the waterfall by 25% to prevent ZEDs from getting stuck
    - made chests easier to open
    - doors other than the door to the trader now open a little slower
    - added visual barrier for invisible wall at the arch near the round bank
    - added vegetation on top of a cliff near one of the chests to make it look more natural
    - fixed some minor projector issues
    - adjusted texture on stairs into buildings so they look more plausible
     
    Last edited: Sep 8, 2010
  4. inferyes

    inferyes Spaced In

    Joined:
    Aug 16, 2009
    Messages:
    504
    Likes Received:
    0
    Fable is a great game, you captured the style quite well. I'd try this if I owned KF.
     
  5. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,503
    Likes Received:
    0
    Thank you!:)

    ----------------

    v4 released!

    Download:
    http://www.filefront.com/17274916/KF-Fabulousv4.rar

    Change-log:
    - fixed exploit by walling off table in wine depot
    - fixed possible exploit by walling off round bench
    - fixed possible exploit by walling off rock in mini-cave with treasure chest
    - fixed possible exploit by walling off both tree-stumps
    - fixed possible exploits by walling off every table, couch or anything else that can be jumped on in the house...
    (before anyone complains about this: I hate having to do this! What do we even have a jump-button for if we can't be allowed to jump on anything? The sad fact is, the zombies are in every sense brain-dead and jumping onto things or slipping in between things makes players almost completely unreachable. And even if you as a lone player can still be reached there, once a platform like a table is filled up with players zombies can't get up anymore. It's just stupid that they can't just reach up and either drag you down or just plain hit you, but that's how it is and to get the map on the whitelist I have to get rid of exploits like these. As stupid as they are. So there. If you want to get onto tables again, make TWI improve the zombies so they can handle a player on a table right in front of them...)
    - adjusted rock in underground corridor to make collision more comfortable
    - made culling of coal-torch-holder-thingies slightly less obvious
     
  6. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,503
    Likes Received:
    0
    v5 released!

    This release is whitelisted!

    Download:
    http://www.filefront.com/17294310/KF-Fabulousv5.rar

    Change-log:
    fixed an exploitable spot in front of the trader by giving ZEDs an additional way to get to players there
    fixed parts of the windmill being invisible from the back
     

Share This Page