briach said:If people want to play a trial map or racing map they should be able to and if people want to play AS they should be able to.
One thing I think would be really cool, is servers being able to join different server rings with similar theme, so people that want to play vanilla CON with custom maps don't have to sift through racing and trial servers, just like the people that want to play trial don't have to sift thorugh a bazillion regular CON servers to find a server they want to play on.
If servers could join server rings someone could simply type in the server ring they want to search for in the server browser filter (TrialMapGroup or StraightEdge or some other server ring name a group of admins decided to creat)and they'd see all servers that are participating in the server group and not have to look at the other servers.
*edit* Also let there be a way to browse all gametype instead of having to search each gametype. Sometimes people might want to search for a certain type of server, but they don't really care about what gametype it is and it's a pain searching all gametypes, so if there was just an "All Gametype" option that would be great. A lot of servers allow people to vote for different gametypes so if someone wanted to search for a certain server ring that plays different gametypes they won't have to search through each gametype to find all the servers that are in that ring.
briach said:I still can't agree with your complaining about other people playing what they want to play, making maps they want to make, or hosting servers with maps they like to play. If you want to play certain maps then host and admin your server or support servers with settings you like, by frequenting them a lot and make a community.
There is a simple solution to multiple server themes within one gametype.
Admins should be given the ability to have a server ring keywords kindof like websites. So if a group of admins want to make a server ring all they have to do is just agree to use the same keyword so people can UToogle it just as if they were filtering for a certain mutator or server settings. I also think their should be an option to search for all gametypes.
Ex: A group of trial server admins agree to use "trial" in their keyword description and more and more trial admins catch on and start putting trial in their keyword description to attract the "trial" playerbase to their server. So if a cool dude wants to play trial maps all he has to do is simply enter trial as a keyword in his filter 8).
-AEnubis- said:The idea of keywords for that type of thing is a good one, but a lot of good ideas that could facilitate similar issues are possible to use, and don't get used. One would have to question how much time and effort into something like that is worth it to make sure it get's used.
I think giving the power to the admins to agree on using a single keyword like "utcomp" for their servers to indicate their server that has utcomp would be great and would make version numbers less of an importance.JaFO said:Keywords won't work if the developers don't even seem to care about basic naming/version-numbering to begin with.
I've lost track of the number of maps/skins/mutators that have 'newer' versions availble without any indication at all. And don't get me started on people releasing alpha and beta-class content to the public or the kind of amateur developers that insist on calling every ff-ing public release a "beta" as an excuse to not do simple debugging.
Besides ... what keywords would you use for UtComp ?
It does a ton of stuff (handicap-aid, advanced stats-tracking) and practically breaks the entire idea behind mutators (it is far from simple, single-purpose, elegant, clean or compatible).
Or just look at the internet itself. HTML-standard has a good definition for making keywords for pages. However the majority of the pages out there either abuse the keyword system (by using 'false' keywords in the hope of attracting people) or just plain forget about them.
ie :
Epic can help everyone by providing a better search/sort-mechanism and versioning-tools.
The real problem is that developers still need to use them properly for it to become useful.
Those that haven't given a damn about it in the past aren't going to suddenly provide useful version-numbers and keywords in the future.
Just look at the number of maps and skins that forget 'simple' things like clear names, (map)screenshots and content-description even though the features are already provided by Epic. Those guys/girls won't change because they don't give a damn about their audience.
There should be some limitations to stop it from being abused like it is on the web. Maybe 3 keywords per server would stop people from spamming their server to as many playerbases as possible even when they aren't using the settings that the keyword implies.
Please intelligently discuss further.
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