M
madmac
Guest
I'm having some problems with v2.1 of infiltration specifically related to the rocket launcher and sniper rifle. With the RL I use secondary fire to aim (shift key for me) then try the mouse button to fire-- nothing happens. Well something does-- I crouch, but no rocket launch /infopop/emoticons/icon_frown.gif Similarly the sniper rifle behaves strangely. Sometimes I hit and release secondary fire and it zooms in, the unzooms when I fire (mouse button). Other times I will hold shift and it zooms. However, if I try to fire (mouse button) while holding secondary fire again no joy-- I just crouch.
So what is the problem here with key bindings? The only thing that occurs to me is that perhaps it is related to my RealCTF bindings. Here are the relevant entires from user.ini:
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Mouse=
Unknown02=
Unknown04=
Tab=InventoryActivate
Enter=
Shift=AltFire
Ctrl=Button bExtra2
I see mouse isn't bound to anything here but that has never matter in standard unreal or RealCTF. Suggestions?
So what is the problem here with key bindings? The only thing that occurs to me is that perhaps it is related to my RealCTF bindings. Here are the relevant entires from user.ini:
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Mouse=
Unknown02=
Unknown04=
Tab=InventoryActivate
Enter=
Shift=AltFire
Ctrl=Button bExtra2
I see mouse isn't bound to anything here but that has never matter in standard unreal or RealCTF. Suggestions?