I am using UTextrakeybindings to create a binding for a new function.
I am then using 'exec function' to initiate whatever code I want whenever the user has pressed the key for my new function.
This all works very nicely in a single player situation, or when the player is the host of the game but when the player is a client it does nothing.
Is their more stuff I need to do to make the game aware of what the player is doing? I suspect it may have something to do with the replication info of the class which contains 'exec function' but all of my experimentation has led to nothing.
I am then using 'exec function' to initiate whatever code I want whenever the user has pressed the key for my new function.
This all works very nicely in a single player situation, or when the player is the host of the game but when the player is a client it does nothing.
Is their more stuff I need to do to make the game aware of what the player is doing? I suspect it may have something to do with the replication info of the class which contains 'exec function' but all of my experimentation has led to nothing.