I am trying to make a mutator that takes affect after a death. Once a person dies, all the inventory (weapons, powerups, ammo and everything else) that they had the instant before death comes back to them upon respawning. I really haven't a clue how to even start this, but I guess it would start out with a scorekill.
Yes I know that is barely anything to go on, but I haven't the slightest idea what kind of functions this would require.
Code:
function ScoreKill(Pawn Killer, Pawn Other)
{
//need to keep other.inventory
}
Yes I know that is barely anything to go on, but I haven't the slightest idea what kind of functions this would require.