UE2 - UT2kX Karma Error?

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Jul 8, 2008
47
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Hey guys, wondering if anyone has see this error before when adding custom characters to UT2004?

Code:
Log: (Karma): Not All Physics Parts Have Graphics Bones!
Log: (Karma): Not All Physics Joints Have Graphics Bones!
Critical: KModelGetActor
Critical: KBodyGetActor
Critical: BodyGetDoubleRate
Critical: KBuildPartitions
Critical: KWorldStepSafeTime
Critical: KTickLevelKarma
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level ElecFields
Critical: UpdateWorld
Critical: MainLoop
After starting a match the game plays for a bit but after a minute or two the game just closes to desktop. This is the only error referenced in the log. I am not using any custom skeletons or karma so i am not quite sure what is happening.

Any help is appreciated in advance.
 

meowcat

take a chance
Jun 7, 2001
803
3
18
The only time I have seen that (or a very similar error) was when some player model and its assigned karma ragdoll did not match up. I suppose this could happen with a custom .upl entry also (assigning the wrong ragdoll to a default player model). Were you playing with any mods or mutators turned on?
 
Jul 8, 2008
47
0
0
The only time I have seen that (or a very similar error) was when some player model and its assigned karma ragdoll did not match up. I suppose this could happen with a custom .upl entry also (assigning the wrong ragdoll to a default player model). Were you playing with any mods or mutators turned on?

I will double check my .upl for sure, no mods or mutators just a standard CTF match.

The karma ragdoll association is by the name of the mesh right? i.e Alien, Bot, Human, Jugg, Skaarg ?


EDIT: seems i fixed the issue by renaming each mesh with the appropriate suffix and also defining Ragdoll in the .upl file :)
 
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