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UE3 - UDK Just Looking for Some Scripting Guidance

Discussion in 'Programming' started by TheBorg, Mar 15, 2012.

  1. TheBorg

    TheBorg New Member

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    I tried for four days posting this on the Epic forums but it has yet been approved, or whatever, for posting. Other topics get posted but mine? Whacked!

    I have been asked to make an object in UDK to move from one location to another with gravity and physics affecting it. A bullet-like movement for an object, an animal. It is an object that will slide down a slide (obviously a slide) and flies in the air, glides downward until it hits its target, then bounce off. I have never used UScript before, and barely know much of UDK. I have been reading links and documents for the past few days and my head hurts. I figure I come here to ask because maybe there are better beginners tutorials out there I have not found. The ones I have been looking at are on the udn.epicgames.com/three site and recently some on Beyond Unreal Wiki. I seem to be failing to understand the concept of all this and am asking for a little help to accomplish this project. I would be so grateful. Even if they are pages, to which you send me, I have already been trying to read, at least I know I am looking at the right stuff suggested by community members more advanced in this than I. I have been finding a lot of tutorials where they do not match the client (I am using UDK Feb 2012) because they were made some years ago. Many things the tutorials I have found mention stuff that are not there and nothing then makes sense. I have (very) basic C++ skills and did UDK for eight weeks in class, but over a year ago. Nothing with coding was done.

    Would anyone be willing to show me appropriate links that could help me understand how to apply such physics to an object?

    Thank you.
     
  2. Narayana

    Narayana New Member

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    review the projectile classes of ut3/udk source, you will see how velocities and accelerations are changed when these objects hit walls or are otherwise affected (target locks, etc.)
     

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