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JB-SpaceLego

Discussion in 'Jailbreak Maps and Add-Ons' started by 4WD, Sep 19, 2005.

  1. 4WD

    4WD globle

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    Last edited: Oct 3, 2005
  2. G.Lecter

    G.Lecter Registered Tester

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    A preety good one to convert. I've just run 5 minutes through it and fits JB fairly well.
    Some thingies:
    - The switches are a bit too easy to defend now. I think they should be in the middle of the base-room. That makes [IMO] the side routes more attractive. You could place a fifty shield where the switch is now to give a small advantage to defenders... ;)
    - Jails are a bit too small, and I think the doors should stay a bit more time opened.
    - The shields in the middle are practically useless IMO. Try lowering that spot to a doublejump height and adding healths instead.
    - For the execution... You could make lots of bricks appear in the jail making it more and more cramped until players get crushed. It would need a lot of time and and work, but it would own... :D
     
    Last edited: Sep 19, 2005
  3. Vatcilli zeitchef

    Vatcilli zeitchef Dead and back

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    Eaten by Lego T-Rex:lol:
    Prisoners shatter into lego bricks.
    The possibilities are limitless on this one.
    But both of these require coding:(
     
    Last edited: Sep 21, 2005
  4. 4WD

    4WD globle

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    lowering switches to the middle is not a good idea, waaay too easy to attack (tried), place is good where they are now tbh.
    jails cant be much bigger due to the place where the jails are, imo size is ok.
    shield in middle: easy to reach with a walldodge.
    i'm working on a fancier execution ;)
     
  5. G.Lecter

    G.Lecter Registered Tester

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    lol what a good one... :D

    I've been playing a bit more, spectating the bots and having a look in the editor...
    - The map has not neither AssaultPaths nor Defensive scripts for bots, so they just go quickly to the middle and make spamfests there. :eek: Try to make an AssaultPath web... but I could do it if you have trouble. :)
    - Some playerstarts are too near the middle, which also encourages everyone to go to the RL room. All the playerstarts should be in the switch room IMO... :rolleyes:
    - Make the jaildoors with small legobricks. :D
    - You can hide in some ceilings if the translocator is available. They should be blocked...
    - Picture 1: Some things in the Arena.
    - Pictures 2-3: The map needs IMO a couple of dodgeramps to fix the lack of the translocator. They could be big lego-tiles rather than ramps... ;)
     

    Attached Files:

    Last edited: Sep 20, 2005
  6. Jrubzjeknf

    Jrubzjeknf Registered Coder

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    priceless, 'nuff said :biggrin2:

    Would be awesome if prisoners were attacked by freaking pirates

    [​IMG]

    :lol:
     
  7. Vatcilli zeitchef

    Vatcilli zeitchef Dead and back

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    Ahh! The pickupbases!!!!
    Delete the multiskins they look horrible!
    Or better make a custom pickubase mesh.
     
  8. h0ok

    h0ok New Member

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    u dont need any dodgeramps, u can dodge on everything, just use wall dodge :)
     
  9. The_Head

    The_Head JB Mapper

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    Custom pickupbase ftw!

    Layout and gamelay is good. A couple of dodgeramps in some places will work nice.
    Imo the switch position is fine. Don't want it too easy.

    Pirates in the jail please :p
     
  10. 4WD

    4WD globle

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    update
    changed weaponbases
    changed execution ;)
    loadingscreen levelpreview minimap

    ramps
    i do agree with h0ok, additional ramps arent needed, walldodges works well.

    arena
    dunno why there should be blockingvolumes on the stairs ? u can go up & down there, bots do it too, so...

    if no bugs were found i'll add some assaultpaths and the map will be done :)
     
  11. The_Head

    The_Head JB Mapper

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    /has seen the excecution. Won't spoil it for you. But its cool
     
  12. 4WD

    4WD globle

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    update
    added defencescripts & assaultpaths. everything seems to work well now. plz post any bugs, this'll be the last beta.

    known bug
    sometimes one of the evil bricks from hell escapes & run around after the execution... dunno why but this isnt that bad since he's easy to kill & grants you a weapon after being killed ;)
     
  13. tarquin

    tarquin design is flawed

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    What was this converted from -- an Epic map or a custom map?
    I can't find much for 'spacelego' anywhere.
     
  14. 4WD

    4WD globle

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  15. tarquin

    tarquin design is flawed

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    Thanks :)

    A few points:
    the "jail" text on the floor is cool but the letters don't seem lined up with the bars above and below -- see the news post pic. The end of the L sticks out.
    How do you get the armor?
    The jail doors look a bit plain. I know with the lego theme you can't really make fine trim though. The same goes for the window behind the switch.
    The brick execution is fantastic! :D but maybe the text on the bricks could be tidied up a bit? It looks a bit uneven.
     
  16. Aersik

    Aersik Turbo charged pogo stick

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    CTF-2on2-Spacelego

    Its a custom CTF map that reminds me of Coret. Gets played a lot when our server is on iCTF, although usually only when there are 10+ people. Good fun, but a bit too spammy for my liking.

    Edit: Beaten by a mile :D
     
    Last edited: Sep 22, 2005
  17. 4WD

    4WD globle

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    screen1: howto reach the shield with a walldodge (jump, dodge, jump)
    screen2: howto attack the base from the right entrance with a walldodge (jump, dodge, jump)

    edit
    found another little bug, bots cant walldodge up to the right base-entrance, they keep doublejumping at the same place. fixed in next (hopefully final) release.
    @tarquin: well the jailtext is aligned, one end from the J sticks out too ;) text-on-bricks is intended to look that way, wantet it to look as if an 5 jear old kid wrote it on it.
     

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    Last edited: Sep 22, 2005
  18. G.Lecter

    G.Lecter Registered Tester

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    Ehm... How can you wlldodge from the healthpack to she sniper rifle? :p I think that one is necessary.
    Such high stairsteps can stop dodges in a bit annoying way... And when you walk on them you feel a little hop-hop effect that could be fixed easily. Yeah, It's something stupìd... :D

    > I saw some mistakes in the pathing:
    - In the second waldodge picture the jumpspot is set bDodgeUp=True. The bots often try to do a slopedodge, and they obviously fail since there is not any dodgeramp there.
    - The AssaultPaths placed near the ShockRifle don't work properly: The bots go there and after that they turn 180deg and go back the path they have just runned. Try moving those AssaultPaths a little
    - Maybe that's just me but I still think the bots overuse the middle... :rolleyes:
    - If you are bored... path the tricky translocations. Instagib fans will like that... :)
    http://blitz.unrealplayground.com/tutorials/bots.html#TrickyTransloc
    > Players die too soon in the execution... The evil blocks only have time to kill 1 or 2 people. :D Cool execution BTW. :)
     
    Last edited: Sep 22, 2005
  19. 4WD

    4WD globle

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    shieldjump

    done

    done

    done
     
    Last edited: Sep 22, 2005
  20. The_Head

    The_Head JB Mapper

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    Check the fallback time of the excecution in the JBjailinfo actor.

    @G.Lector. No point having translocating. JB is played without translocator, and if you try playing using it it will get removed as soon as you go into jail anyway.
     

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