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JB-Solide

Discussion in 'Jailbreak Maps and Add-Ons' started by Kantham, Apr 1, 2005.

  1. Spudsy

    Spudsy Unreal Tournament Junkie

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    Yeah, you'll want to try an find the right balance between travel and hit scan weapons. Just plug a few things around and try it out. It's looks to be making progress, keep it up ;). I can't wait for your beta 2!
     
  2. CoolDude

    CoolDude New Member

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    OK, I gave it a quick run, and actually I'm not sure what to think of it yet.
    Maybe it's the layout which puts me off a bit. I need to give it another go.

    Your bots leave jail on release??? Congrats, mine don't. ;)

    Please take a good look the explanation of setting up jaildoors on JDN, especially the part about "Setting up Multiple Jail Escape Movers with the OpeningEvent":
    • Give the two jaildoor movers of one jail a separate tag.
    • Link them with the OpeningEvent events as described on JDN.
    • Make sure every jaildoor has got it's own DoorMover actor (connected with a with a the correct unique doortag).
    • Make sure bBlockedWhenClosed=True.
    If you need an example you could check out JB-Chrome (which has six exits per jail).

    Other points
    • PlayerStart4 is a RedPlayerStart in the BlueBase (please check all playerstarts, maybe there are more).
    • I haven't got the slightest idea what way the jumppads will take me (and thus missing the jump onto the ledge). Maybe add some emitters showing the direction of the jump.
    • It took me 5 minutes to find my own button, and another 5 minutes to find the opponents button. If the layout stays as-is, can you please add some arrows or something.
    • I know the Sentinels in jail sometimes suck at aiming. It happens on all maps containing the Sentinels. But if they are set up correctly (shooting the right team and stuff) by lowering them the biggest part is solved. Also putting more then one in helps. (I have to look into that sometimes, it's on my to-do list, which already is way to long).

    As I said, I still need to give it another go, but then I hate to test it when the bots stay in jail.
     
    Last edited: Jul 19, 2005
  3. tarquin

    tarquin design is flawed

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    Kantham, what's the status of this map?
     
  4. The_Head

    The_Head JB Mapper

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    I've just sent him a PM regarding this map ;)
    More likely too see it, rarely see him around here now
     
  5. The_Head

    The_Head JB Mapper

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    Update,
    Kantham says it is ok for another mapper to finish this one off
     
  6. Kantham

    Kantham Fool.

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    I confirm this.
     
  7. Hazel.H

    Hazel.H Member

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    Can we get a working download link? :)
     
  8. Kantham

    Kantham Fool.

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    LOL, it can't be true.

    Oh ****.

    Anyone still have it?
     
  9. The_Head

    The_Head JB Mapper

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    Surely someone must have... sadly I lost my copy when I kiled my harddrive, lost many of my owns maps too :(
     
  10. Kantham

    Kantham Fool.

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    I can't find it anywhere on my pc either lololol.
     
  11. tarquin

    tarquin design is flawed

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    Is this the same map as Skaraphat?
     
  12. CoolDude

    CoolDude New Member

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    Nope, it's a different one.
    I tested it (see a couple of posts back), so I must have it on my harddisk somewhere if anyone is still interested.
     
    Last edited: May 11, 2006
  13. tarquin

    tarquin design is flawed

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    Oh right, I see Skaraphat on NC.

    Yeah, upload it -- let's see what this map's like & whether it can be finished.
     
  14. CoolDude

    CoolDude New Member

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    On request:
    JB-Solide-beta1
    (available until I need the space for something else ... )
     
  15. Kantham

    Kantham Fool.

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    Cool, you still have it. :)
     
  16. tarquin

    tarquin design is flawed

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    Looks good, and there's some very interesting architecture.

    But I found it hard to get around, and it took a while to find the enemy.
    It needs some lighting to lift all the grey, and some features to help orientation: signposting, sounds, different light colours, or something.
    Also, you forgot to set the gametype.

    There's a massive antiportal doing nothing, and you could use a zone for your jails instead of several volumes.
    Lastly, the thing that rotates on the roof goes a bit too fast, and it's distracting.
     
  17. Kantham

    Kantham Fool.

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    I'm thinking about resizing the whole map, it's way too open.
     
  18. The_Head

    The_Head JB Mapper

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    Biggest problem isn the layout is very confusing, I'm really not a fan of the position of th switchs.

    The architecture is very good, and lighting needs work.

    I don't think scaling down the level well necessarily help.
     
    Last edited: May 13, 2006
  19. tarquin

    tarquin design is flawed

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    I agree with Head.
    Some of the rooms are at funny angles to one another. I couldn't get a feel of the direction things were in. Eg that little hole in the balcony that drops you into a corridor -- that seems very weird, almost like your BSP happened to touch.
     
  20. The_Head

    The_Head JB Mapper

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    Yeh it feels like an afterthought.
     

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