That information is wayyy outdated -- actually, it relates to Jailbreak III only.ZedMaestro said:In Jailbreak, there was a problem that when there werent enough PlayerStarts in open play, players would spawn in jail. This was solved with a hax that will spawn you on a pathnode if there are no available PlayerStarts. It is possible that the pathnode is in an "advantageous" (or "disadvantageous ", depends how you look at it) position.
Jailbreak 200x makes players who can't spawn where they should because there aren't enough PlayerStarts wait until a PlayerStart is unoccupied.
When players start in the enemy base, my best bet would be that all PlayerStarts have the same TeamNumber set -- in that case, Jailbreak 200x uses them all alike for both teams. (Technically, PlayerStarts with the wrong TeamNumber have a lower rating than ones with the right TeamNumber, but since they've all got the same lower rating, they're all the same again.)