1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

JB-EpicBoy2k4

Discussion in 'Jailbreak Maps and Add-Ons' started by 4WD, Aug 20, 2005.

  1. 4WD

    4WD globle

    Joined:
    Sep 6, 2004
    Messages:
    215
    Likes Received:
    0
    JB-EpicBoy-Classic

    [SCREENSHOT]http://users.skynet.be/zomfg/JB-EpicBoy2k4.jpg[/SCREENSHOT]

    http://nalicity.beyondunreal.com/map_hub.php?mid=8755

    one of my favourites ctf-maps in ut99, converted to jb with kind permission from MsM (author of the ctf-2k4 version).
     
    Last edited: Sep 30, 2005
  2. Hans Oberlander

    Hans Oberlander New Member

    Joined:
    May 12, 2005
    Messages:
    193
    Likes Received:
    0
    make sure you fix the nasty HOMs in this level. i knew msm's version had it.
     
  3. The_Head

    The_Head JB Mapper

    Joined:
    Jul 3, 2004
    Messages:
    3,092
    Likes Received:
    0
    Plays nice. perhaps a little too easy to get to the switch though? maybe put it on the upper floor. I like the jails, obviously it needs more interesting death but you knew that. Perhaps lots of spikes coming through the ceiling. Bots were a little slow, but not sure what the difficulty was on.
    Found 1 bug in playing it, a very nice BSP hole:
    http://img.photobucket.com/albums/v607/The_Head/Shot00046.jpg

    Good job so far
     
    Last edited by a moderator: Aug 21, 2005
  4. 4WD

    4WD globle

    Joined:
    Sep 6, 2004
    Messages:
    215
    Likes Received:
    0
    huge bsp hole fixed (next realease)
     
  5. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,944
    Likes Received:
    0
    Code:
    Failed to enter J:\UT2004\Maps\JB-EpicBoy2k4-beta1.ut2: Can't find file for package 'R3tex'
    ... that's when I double-click it.
    I don't see it in the game's map selection.
     
  6. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,250
    Likes Received:
    3
    The missing package is in DM-Arsitocracy2004. The map uses some stuff from TAZ's map (which would be better if it was myLevel-ed ;))

    I have some things to say about this one. I will check it more and post feedback tomorrow... :)
     
  7. Sexmachine

    Sexmachine - retired -

    Joined:
    Feb 5, 2002
    Messages:
    1,429
    Likes Received:
    0
    Blue release switch is not working in beta2. Looks promising, keep it coming! :)
     
  8. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,250
    Likes Received:
    3
    I have tested beta1, I don't know how to unzip .7z files...
    Some suggestions. Keep in mind it’s just a point of view... :rolleyes:
    - The first I did after playing the map was going to the editor and change the textures, I don’t like those ones in this map at all. Taking some textures from the HourIndusX texture pack I made the map look much cooler (IMO). If you are interested, I post a picture telling what textures I used. (Shift+T selects all surfaces with the same texture). All the pictures I have taken then are from that re-texturized version... :D
    - The switch in the red base doesn't work... :con:
    - Most of the doorways look too brush-shaped, they need trim or meshes... ;)
    - The lighting needs some more work too. I think there should be much more blue lighting inside coming from the windows.
    - The antiportals outside don’t make much sense and I think they would be better removed (add zoning instead ;))
    - Make the main doorway to the bases wider?
    - Most of the pickups shouldn’t be so near the walls IMO.
    - The 100shield gives advantage to defenders (attackers won’t take it in that place). I think it should be removed. 5 vials are enough there...
    - The map should have some changes in the layout to fix the lack of the Translocator (lifts).
    - Remove the Flak in the hallway near the switch and place the Minigun there. Remove the Minigun outside and add a/the ShockRifle in that place.
    - Execution? Ehmm... lots of bats coming through the windows? :D The jails should be a bit bigger btw.
    - I think the playercount should be lowered 2 less bots... :rolleyes:
    - Check out the pathing, I saw a lot of bots stuck beside the SniperRifle inside the base.
    - Pictures with more ideas bellow:

    Keep up the good work, looking forward to the next beta... :)
     

    Attached Files:

    Last edited: Aug 21, 2005
  9. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,944
    Likes Received:
    0
    ok, I have the texture package (remember to import them into MyLevel before you release).
    I can play the map by double-clicking the file, but it's still not listed in the Jailbreak map selection screen. :(
     
  10. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,944
    Likes Received:
    0
    My first impression is that it's too dark! There are a number of stairs where I can't see where I'm going at all.

    The two switches seem relatively close to each other, though a game with bots was ok, and didn't have too frequent releases. Like GLecter said, you might need to put in some lifts, as it takes a long time to get round the base to get to the upper floor.
    Also, there's a bit of a security hole -- the small passage to the left of the base when you're in the courtyard. Remember that JB bases need to be a bit easier to defend than CTF, because you only have to fight your way IN, not out again.

    Looking forward to the next version. I always like castle maps! :D
     
  11. RevBillyG

    RevBillyG Taking over the world.

    Joined:
    Nov 10, 1999
    Messages:
    1,237
    Likes Received:
    0
    Blimey! Tarquin posts beta feedback on a 2k4 map. That's gotta make the newspage ;)
     
  12. 4WD

    4WD globle

    Joined:
    Sep 6, 2004
    Messages:
    215
    Likes Received:
    0
    indeed i like it too :)

    that means i would hve to rebuild the whole thing wich surpasses my ued capabilities sry.

    they were there to increase fps, it's zoned now in b3

    caused by the not-working-release-switch-coz-i-cant-type-correctly bug ;) fixed

    lifts: gonna test that (i think there has to be one to go up to the switch, but was too lazy to add it in b3). but u still can shieldjump up there, same works 4 reaching the sniper from below.

    ty 4 comments btw :)
     
  13. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,944
    Likes Received:
    0
    :lol:

    /me now has 2k4 installed!
     
  14. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,944
    Likes Received:
    0
    Check the floor of one of the minigun balconies -- ugly texture alignment problem.

    Screenshot attached of the thing I mean with the access being too easy, & a texture problem I spotted too.

    Ok if I post news on this?
     

    Attached Files:

  15. 4WD

    4WD globle

    Joined:
    Sep 6, 2004
    Messages:
    215
    Likes Received:
    0
    it's also easy to defend, shock combos or goo shots do miracles there ;) not played with humans atm but with bots on godlike there's almost no way to enter the base :(

    me on the frontpage ? yay ;)
     
  16. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,250
    Likes Received:
    3
    WTF?

    Beta3 is unplayable for me... You may have done something wrong, everything around me turns completely black, while playing, spectating and also in the editor... :con: [Picture bellow]

    I keep most of what I said for Beta2, and 4 more things:
    - Remove all the antiportals in the middle. Antiportals take rendering power and it's not worth keeping them if each one hides only a couple of things...
    - I prefer the placement of the switches like it was in beta2. To make them more defendable, make the main doorway to the switch room wider... ;)
    - Definitely, connect the Amp room to the base, it would be attractive enough in that way... and I'm not sure about having 2 amps in such a small map. Why don't you modify the building in the middle and place a single Amplifier there? ;)
    - About the lift placement (per base): 1 outside (SniperRifle), 1 Where the Linkgun is, and another one where the ShockRifle is (if you move the switches down again...) would be OK IMO... :rolleyes:
    - I can't say more because that bug is so annoying... :eek:
     

    Attached Files:

    Last edited: Aug 22, 2005
  17. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,944
    Likes Received:
    0
    I have the same lighting problem with beta 3.

    I agree with G.Lecter's suggestion for lift placement :)

    and... redeemers??? :eek:
     
  18. Hans Oberlander

    Hans Oberlander New Member

    Joined:
    May 12, 2005
    Messages:
    193
    Likes Received:
    0
    fix please.
     
  19. 4WD

    4WD globle

    Joined:
    Sep 6, 2004
    Messages:
    215
    Likes Received:
    0
    omg... i surely did something wrong with importing those hourindusx textures :( gonna upload another version without them this evening, maybe i can also get the lifts in 4 that one ;)

    and yes: redeemers :D great fun, one of the best parts in epicboy :D
     
  20. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,250
    Likes Received:
    3
    No, they are not the textures, I changed them and I did not get any bug like that... :mad:

    To lower the Filesize:
    - Select all the surfaces and set the lightmap to 32. Only put the lightmap to 4 in surfaces that need shadow detail...
    - Go to the 'Build options' window (next to the 'Build All' button) and select DXT1 for the lighting compression...

    To increase the Framerates a bit:
    - Remove the Antoportals (already said :p)
    - Remove complex geometry. There are lots of complex brushes that could be replaced by simpler shapes. Also, if you are patient enough, most of the brushes are not aligned to the grid... ;)
    - Some complex brushes are repeated more than once and they would be better converted to staticmeshes (especially the blue one in this picture)

    About the deemers, It's not very fair being taunted just because the other team shot one of those nuclear missiles... In CTF you can stop a flagrun, but in JB you can make a taunt just for that... I would remove them... :rolleyes:
     

    Attached Files:

    Last edited: Aug 23, 2005

Share This Page