mmmm...spamtastic :tup:
The only possible exploit I could find was with the big team coloured stained glass windows. While I'm a great fan of being able to stand on window ledges, I'm not so keen on being able to walk through the windows themselves. This happens in both the jail windows and the big windows in the main map. However, very few people will be getting up there as it requires a fair amount of shield-jumping. I also noticed the pegasus statues have no collisions. Anyway, to get back to the normal realm of play...
For the team textures, the only thing i could think of would be to replace the rock textures circled in screenshot #3 with red/blue textures as a clearer indicator. (That screenshot is also taken standing on a ledge that is probably the easiest way to reach the top of the level.)
The only other nicety I would suggest is to add a little more height to the jump pads, so you can get directly to the lock if you double jump at its height, as in CTF/JB-Chrome.
Gotta say, I really like the arena. I don't know what you've done to those walls, but it felt like the whole platform was moving up constantly while it was swinging. Almost enough to make me fall off without an opponent.
The only possible exploit I could find was with the big team coloured stained glass windows. While I'm a great fan of being able to stand on window ledges, I'm not so keen on being able to walk through the windows themselves. This happens in both the jail windows and the big windows in the main map. However, very few people will be getting up there as it requires a fair amount of shield-jumping. I also noticed the pegasus statues have no collisions. Anyway, to get back to the normal realm of play...
For the team textures, the only thing i could think of would be to replace the rock textures circled in screenshot #3 with red/blue textures as a clearer indicator. (That screenshot is also taken standing on a ledge that is probably the easiest way to reach the top of the level.)
The only other nicety I would suggest is to add a little more height to the jump pads, so you can get directly to the lock if you double jump at its height, as in CTF/JB-Chrome.
Gotta say, I really like the arena. I don't know what you've done to those walls, but it felt like the whole platform was moving up constantly while it was swinging. Almost enough to make me fall off without an opponent.