Embedding avoids file mismatches whenever updated versions appear (InfAdds.u somebody?) so it would have been the better choice imo. :/Jrubzjeknf said:Embedding it is kinda useless.
think you've included the wrong teamxxxx.u file in your package on nc. after adding this one on it, it works.Warning: Failed to load 'TeamSpecificActors': Can't find file for package 'TeamSpecificActors'
Warning: Failed to load 'JB-Atlantis-v3': Can't find file for package 'TeamSpecificActors'
Warning: Failed to load 'LevelSummary JB-Atlantis-v3.LevelSummary': Can't find file for package 'TeamSpecificActors'
Warning: Error loading JB-Atlantis-v3 !
Time to inform The_Head, too. I took the TeamSpecificBlockingVolume and package from the 3rd beta of Egypt. If that package doesn't work in this one, it's likely to not work in Egypt...Vatcilli zeitchef said:Time to inform Acyd.... She won't like it.
!?! WTF!G.Lecter said:- Mesh misalignements in one of the sides in the middle area are causing collision problems, you often get stuck in the stone, and the mesh where the adrenaline pills were has been moved...
- The antiportal in the middle hasn't been fixed yet! You can see things disappear (the banner, some meshes, players) when looking from the sinper position to the middle.
- The water volume in the arena doesn't kill players. Therefore, if someone gets trapped in one of the floors, you'll have to wait until the arenamatch ties...
AcydBurn said:Besides, 4WD, J is not going to fuss at me again. It is obvious to me that he would appreciate the mapping community including his entire package with maps that use his code and to be honest about it, I don't blame him. His work deserves recognition and that is one sure fire way to help him get it. I am sure you would feel the same way if it was your work.
There was a normal volume (with fog) between the fluidsurface and the real WaterVolume in the arena, where you could walk normally to the jumpads until you get trapped by the WaterVolume... I assume this 'Fog-Volume' is still there and it's the real WaterVolume where the DamagePerSecond was set in... It could have been a higher number anyway since you have enough time to go up...The water in the arena does 5 points per second damage. To increase it would be unfair to the players as you can "swim to the holes in the floor" to make it to the next floor. Bots can get trapped but there is a little thing called "minor patience" that can be applied in those situations.
IMO that sounds a bit rude.AcydBurn said:First, I don't want to see any IMO's.