LOL , there was an Antiportal inside the tower... the tower was removed... but the antiportal wasn't...Vatcilli zeitchef said:BTW that is not the worst problem fly to the place were the tower was and check out
NOW that's a bug! looks fun though "The Invisible map"
- Another thingy: The movers that rise the water level in the jails can be seen during the execution (at least the one in the blue jail...)
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BTW:
I've just been looking at a custom variable-timed-mover (made by SuperApe) that will allow you rise the arena water slowly (in 60seconds) and lower it quickly in 1second. You might interest it if you want to make ArenaMatches more frequently...
It works like a normal mover, just set the keyframes, and these options:
- Mover -> InitialState -> TriggerOpenTimed (as usual)
- Mover -> MoveTime = 1
- VariableTimedMover -> KeyMoveTime
· 0. 60sec
· 1. 1sec
...And attach the fluidsurface and the volumes to it...
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