New beta.
Download! [Not a very reliable link, if someone can upload it in another place...]
Done.
The AssaultPaths and DefenseScripts have been placed and I am happy with how the bots play. I’ve also done other changes:
- The bots understand the drowning arena +/- fine (Woot!
). They seem to like crossing doors when they are opened, so I eventually had to trigger the floors with doors and stuff… The watervolume was lowered and now there is a fog volume down the fluidsurface where you still can walk before getting trapped by the watervolume...
- Translocator bot-support added, too. (hope someone will ever use it)
- Changes in the middle: Most of the staticmeshes in the middle have been re-scaled and aligned. The middle has been opened to the sky, and with a couple of pillars and lights it looks great! There also are 2 little holes to the lower cave now. The mushrooms and some of the crystals have been moved to the cave.
- There is a 100shield in the middle of the cave now, it’s the only way to make that area atrractive enough. The healthpacks were moved to the middle.
- Antiportal errors were fixed and there are a some more Aps now…
- A lot of little details here and there…
Forgive me if I did something you don’t like…
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To-do thingies [Nitpicking mostly]:
- Make new loading screen and level preview…
- Work more in the arena. It’s getting better, but from my point of view it doesn’t fit with the map. The map is mostly made of staticmeshes and yellow lights whereas the arena is brushed and uses blue lights. My idea is converting the arena in a cave keeping the same layout and the jumpads. Just copy and paste meshes and lights from the 100shield cave to cover those brush surfaces. Then make 4 small terrains and it’s done…
[I removed a couple of lights accidentally when adding the jumpads in the arena, sorry…
]
- I have spectated some arena matches and all them tied [water covers last floor]… so that’s why I come back again to the idea of adding a couple of weapons (sorry for being so dull…
)
- I think there is a good map with small team-coloured banners that would look nice in this map… I can’t remember it now…
- Add text (red switch, red base…) to the camerajails…
[I don’t know how to do that]
- Why the fluid surfaces from the jails were replaced by shaders?
- What about team-coloured medusas???
btw, those medusas sometimes pop-up suddenly or go through meshes… Move them behind big stones to make them a bit more realistic…
Good luck with the final beta…