There are still a number of problems with the way grenades are implemented.
My suggestions to address these problems are to make the M67 more like the claymore in the non-bouncy fragment way. I'm really tired of getting killed tossing a grenade around a corner moving back behind a barrier only to be hit by fragments that bounced off a wall behind me.
I would also like some method of aiming grenades so that you don't bounce them off an object 3 feet away. The two methods I can think of using are the outstretched hand method used in AA or some sort of "throw path" indicator that would warn the thrower of the grenade that there is an object in the path of his throw. This is something that people naturally know through hand/eye coordination. The best way I can think to simulate this would be with a light that extended from the release point to the aim point like a flashlight or a laser with a short range that only the thrower would see.
- Fragments behave unrealistically. Just like bullets, grenade fragments stick when they hit a solid object. For instance in comparison to concrete, steel is quite hard, so the fragment of steel will stick in the concrete. About the only surface that steel fragments won't stick into is steel plate. However, If a fragment were to hit steel it would loose most of it's energy. The exception to this would be a ricochet where a fragment would hit a surface at a very shallow angle and skip like a stone on a lake.
- Fragments move too slow. Any fragment that is moving at a speed slow enough to see is too slow to really hurt you. The fragments from an M67 are flat, irregularly shaped pieces of steel. The reason that the M67 has such a small kill radius is because the fragments very quickly loose velocity. At speeds that can be seen, being hit by a fragment would be like being hit with a hand full of coins. I would like to point out that terminal velocity of a coin dropped from a great height is low enough to be non-harmful.
- The other problem is aiming grenades. One of the primary uses for grenades IRL is to clear rooms. Typically the method for doing this is to toss the device through a window or open door. In INF this is all but impossible. There is no way to tell if a grenade will go through an opening or bounce off the frame right back at you, even if you are standing right infront of the window. IRL this would never be a concern. Several of the military types that frequent these boards have said as much.
My suggestions to address these problems are to make the M67 more like the claymore in the non-bouncy fragment way. I'm really tired of getting killed tossing a grenade around a corner moving back behind a barrier only to be hit by fragments that bounced off a wall behind me.
I would also like some method of aiming grenades so that you don't bounce them off an object 3 feet away. The two methods I can think of using are the outstretched hand method used in AA or some sort of "throw path" indicator that would warn the thrower of the grenade that there is an object in the path of his throw. This is something that people naturally know through hand/eye coordination. The best way I can think to simulate this would be with a light that extended from the release point to the aim point like a flashlight or a laser with a short range that only the thrower would see.
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