1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

jailbreak beta2 freeback

Discussion in 'Jailbreak Support' started by Bloodyboy, Jan 18, 2010.

  1. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    I give you my freeback

    Maps:

    JB-Rebirth:
    -during online match rocket turret (in jail) can doesnt work
    [​IMG]

    JB-Strand:
    -there isn't arena : if all human are jailled match is blocked because bot stays in stairs
    -its rare but the train can not move in some match
    [​IMG]

    JB-Seven:
    -Preview Fixed with "PreviewImageMarkup=<Images:JB-Seven.Materials.ScreenshotMaterial>"
    -light not fixed: when i play near "seven light effect" light on my current weapon flashes

    JB-FacingWorlds:
    -a strange blocked volume on mid:
    [​IMG]
    -its possible to escape from jail with hammerjump if lowgravity is actived :D
    -if lowgravity is actived i can teleport himself in arena (of opposite team in screenshot)
    [​IMG]
    -deep between redjail-redgoal more large than bluejail-bluegoal
    (its possible to teleport in bluejail from the top of the tower blue when in
    red side the teleporter is stopped by blocking volumes)

    JB-Gasoline:
    -if a human becomes a titan in front of prison he prevents team to move into jail (with the pushing)
    -a hole between rock
    [​IMG][​IMG][​IMG]

    JB-Makoy: there isn't arena

    Status of available's servers :
    -Hedsteem (updated on beta2) you just need to download 19files: it works
    -ToJ (multi modes but updated on beta2, with bot) its works
    -NIX (updated on beta2, no bot) it works
    -Subk (always on beta1) jailbreak ui not downloadable
    -FragBU : version of the maps differs from the beta 2 release

    General:
    -force hoverboard & no hoverboard cant can not be active at the same time (very well)
    but it is still possible to activate force hoverboard & force translocator
    -after celebration screen character stay 1more second if you lag
    [​IMG]
    -on celebration screen character (or text) doesnt appears during online and offline match : common mistake
    [​IMG][​IMG]
    -during online match the announcer often forgets to say you "you are the last...." and its not appears on your hud
    -mutator for jailbreak testing doesnt work when i tape command in console F10 (may be only with me?)
     
    Last edited: Jan 23, 2010
  2. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,255
    Likes Received:
    3
    Thanks for your input! :) I'm answering the ones I know about... :rolleyes:
    It's supposed to be an escape route. Not sure if bots are able to use it, you may have to cooperate with other humans to get out of jail successfully...

    The other jumpad is an escape route... ;)

    Never tried this... if release protection is on you don't take any damage from an enemy titan do you? By the time protection runs out you should've been able to get out of his sight. Anyway, can't wait to see the Titan version of the Llama... :D

    Yup, the .upk file is generated when you cook a map to release publicly and it's supposed to fasten loading times. Problem is the JB code is embedded into that package, and every time the JB code is updated, you have to cook the maps again which is stupid and time-consuming... :tdown:

    It also makes materials not to load at a decent resolution until you've actually loaded the map. I'm not sure about the other levels, but the cooked version of Makoy was kinda laggy during the first minute of play because the game was busy loading some normal maps and stuff... so cooking a map normally isn't worth it... :p

    You can still use the J, K, L keys for default taunts, right?
     
  3. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    thank you for this clarification, I just play a game online with <))fk((>nero on one server that works but,without bot it became singles duel
     
  4. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    Titan vs protected player: Yes, release protection stops the damage, but appearantly it doesn't stop the ragdolling/pushing, so a Titan could effectively prevent protected players from leaving jail. If any custom maps would contain the Darkwalker, it could probably be abused the same way. The Redeemer also has a knockdown effect against opponents surviving the explosion.

    Right now I can only see how to prevent the ragdolling in general and the Redeemer's pushback, but the Titan/Darkwalker push is a bit tricky. Not sure if that can be stopped without replacing the Darkwalker/Titan pushing code.
     
  5. Aersik

    Aersik Turbo charged pogo stick

    Joined:
    Feb 9, 2005
    Messages:
    75
    Likes Received:
    0
    Ah, it's nice to see jailbreak back :)

    Had a quick bounce around the maps and dug out a few exploits.

    JB-Precinct - Biggest issue is the jails don't reach far enough vertically on either side, so you can either ladder out of the volume or hammer jump onto the edges of the jails to avoid ending the round.
    [screenshot]http://dl.dropbox.com/u/113201/jb3/jb-precinct-exploit-bluejail.jpg[/screenshot] [screenshot]http://dl.dropbox.com/u/113201/jb3/jb-precinct-exploit-redjail.jpg[/screenshot]
    Secondly there's no blocking over the top of the map, so it's possible to hammer onto the top of the buildings and get out of the map from there. Or just translocate straight over. Here's a demo showing exactly how to get out.


    JB-Rebirth - Trivial to hammer jump over the blocking volumes around the main map, and on top of all the structures inside the map. The arena has no volumes around it at all, so you can just jump out.
    There's also a curious issue in the jail, where at a specific height it no longer registers you as being in jail. It's not a height you can stand in, so you'd have to ladder into it to abuse it. I used fly to take the screenshot.
    [screenshot]http://dl.dropbox.com/u/113201/jb3/jb-rebirth-jailglitch.jpg[/screenshot]
    Finally these girders above the flak/rocket ammo don't have any collision.
    [screenshot]http://dl.dropbox.com/u/113201/jb3/jb-rebirth-hiding.jpg[/screenshot]


    JB-Seven - Same as rebirth, it's very easy to hammer jump onto the walls/buildings and run around the edge of the map.


    JB-Yajim - There's no blocking above the stinger so you can hammer jump out there. Red side only.
    [screenshot]http://dl.dropbox.com/u/113201/jb3/jb-yaijm-oob-redsideonly.jpg[/screenshot]
     
  6. DannyMeister

    DannyMeister UT3 Jailbreak Coder

    Joined:
    Dec 11, 2002
    Messages:
    1,273
    Likes Received:
    0
    Thank you, Aersik! A few of those exploits are known (particularly in Rebirth), but you uncovered some new ones too.
     
  7. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    I updated the thread

    Its true, but as I hear the sounds menu but does happen :violin: I thought it was a bug
     
    Last edited: Jan 20, 2010
  8. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,255
    Likes Received:
    3
    Thanks again! Let us know if you notice anyting else... :tup:
    More info about this would be awesome. Trains not working has been mentioned several times but no one really knows what's causing the bug and how to fix it... They always work fine on the first round so it may be something execution-related...

    Yup, Danny pointed it out some months ago... didn't care about this because it can't be exploited to keep the jaildoors open, and it should be very unlikely to happen since the jaildoors close very fast... will fix it for the next release if I finally work out a solution...
     
    Last edited: Jan 20, 2010
  9. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    For me its a collision error between trainplaceholder and staticmeshe of train
    ( or an error when physic of placeholder is loaded)
    I continue to search.

    perhaps but I've never seen work it

    it was just for show: it's actually rather fun ;)
     
  10. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    The alternate escape on Facing Worlds is activated by becoming a Titan inside the jail tower and doing a melee attack on the pad there. The player activating the escape won't make it out, but all others in the jail have a chance to escape via the second jumppad.
     
  11. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    it is not necessary to stop it but just to punish the titan
    (as told G.Lecter "Anyway, can't wait to see the Titan version of the Llama")

    titan suicide..interresting thx
     
  12. Venom007

    Venom007 New Member

    Joined:
    Jan 20, 2010
    Messages:
    7
    Likes Received:
    0
    Seems to run Ok With All OF Hedsteem's Weapons/Vehicles and Modified Titan. Will report more bugs as they come in (if any).

    Good Work Fellas.
     
  13. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    finally I think it's an error during the auto rebuilding state of train actors
    "GotoState('Rebuilding')" : isnt a map bug but an engine error
     
  14. DannyMeister

    DannyMeister UT3 Jailbreak Coder

    Joined:
    Dec 11, 2002
    Messages:
    1,273
    Likes Received:
    0
    Thank you, this is a lot more detailed an error report than we normally receive. I appreciate you looking into the problem. Hopefully this info will help us track it down or find a workaround if it is an engine bug.
     
  15. Venom007

    Venom007 New Member

    Joined:
    Jan 20, 2010
    Messages:
    7
    Likes Received:
    0
    Ok Online Play Tested, Seems As If you get 5-6 Players on It starts to have alot of Online Replication issues...(Players saying they are released but jail not opening, stuff like that) The server is fine as I have others on it running fine...I'm not sure If its a map issue or what but It seems to do it randomly on all the maps. I'll report more specifics when I get them.
     
  16. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

    Joined:
    Feb 21, 2002
    Messages:
    2,238
    Likes Received:
    0
    Kind of strange, we didn't have issues like that back when we were playing on FragBU...
     
  17. DannyMeister

    DannyMeister UT3 Jailbreak Coder

    Joined:
    Dec 11, 2002
    Messages:
    1,273
    Likes Received:
    0
    Nor when I played some 4v4 JB online on Monday. There are some known replication issues with online play, such as turrets falling off of the ceiling or lag in player positions on the radar. But we didn't experience any type of game breaking issues or incorrect announcements.

    I'll be interesting in getting more detail if you can.
     
  18. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    I updated the thread


    if confirmed: is a known error by epic; they said "There's no clean way to replace the actors, so some minor hax are needed"

    and titan's key to a touchdown :)

    I forgot to mention it: indicators do not move more then reappear later I had associated with a simple lag
    how I can best explain that?
     
    Last edited: Jan 23, 2010
  19. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    You could point us to the relevant code in UnrealScript or Kismet nodes in the map, for example.
     
  20. h34dcr4sh

    h34dcr4sh JB Mapper

    Joined:
    Sep 1, 2008
    Messages:
    126
    Likes Received:
    0
    I don't understand the problem with the titan...

    Can you show me the exact position of the hole?


    I will add some blocking volumes


    That should be fixed. I've added "NumPlay=0" to the startparameters

    .
     

Share This Page