Jailbreak 2004 Crash

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New Member
May 27, 2004
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Hey all. First off, great game type. Always been a fan.

Now, I have noticed an incompatibility with a mutator that I, and other people I'm sure, love to use. Jailbreak doesn't seem to like UT2004 RPG (latest version). When running Jailbreak with this mutator, it crashes consistantly when showing the victory screen after a team has been jailed. Here is the last few lines of the log when things went critical. I will also submit this to the UT2004 RPG forum.

Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
JBDebug: Removing JBInteractionCelebration 0
Critical: UCanvas::execDrawTile
Critical: (RPGInteraction Package.RPGInteraction @ Function UT2004RPG.RPGInteraction.PostRender : 01EB)
Critical: UObject::processEvent
Critical: (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender)
Critical: UInteractionMaster::MasterProcessPostRender
Critical: FPlayerSceneNode::Render
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level JB-Arlon
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 676F4C57 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 440 MByte 153 KByte 334 Bytes from HD took 5.597953 seconds (5.162955 reading, 0.434998 seeking).
Log: FileManager: 0.592998 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/27/04 10:31:54