Was thinking that escaping the jail, can be either quite easy or very difficult.
-Escape routes can have a certain course you have to do, but with some practise you can get good in that very quickly. This way jailing a team with 6+ people can be very difficult, because they can escape maybe too quickly. Making the course larger or the must that someone needs to stand on a certain spot to open the escape route will not making this more difficult IMO.
-Escape routes can have a random thing: 25% chance you'll spawn out of jail, 75% chance you spawn in a room full of nasty spikes. I don't really like random things in UT2004, I think players should be able to do whatever they like and when they fail, they've got theirselves to blaim.
-Spawn a monster in jail: nice, but with a couple of people you can easily take it out. You'll spawn with a full AR anyway.
My idea: punishing the jailbreakers. After going through a difficult course (now making a map where you have to walk next to the enemy jail, they'll be able to shoot you), they'll spawn in freedom. But doing this will shield your team's release point, making it impossible to free your jailed teammates.
What I was thinking:
-triggering own release point will:
+unshield enemy's release point
+open own escape route
+(open enemy's escape route?)
-completing escape route will:
+shield own release point
+shut down enemy escape route
maybe a better version:
-triggering your release point will:
+open escape route
-completing escape route will:
+shut down own escape route
opinions plz!
-Escape routes can have a certain course you have to do, but with some practise you can get good in that very quickly. This way jailing a team with 6+ people can be very difficult, because they can escape maybe too quickly. Making the course larger or the must that someone needs to stand on a certain spot to open the escape route will not making this more difficult IMO.
-Escape routes can have a random thing: 25% chance you'll spawn out of jail, 75% chance you spawn in a room full of nasty spikes. I don't really like random things in UT2004, I think players should be able to do whatever they like and when they fail, they've got theirselves to blaim.
-Spawn a monster in jail: nice, but with a couple of people you can easily take it out. You'll spawn with a full AR anyway.
My idea: punishing the jailbreakers. After going through a difficult course (now making a map where you have to walk next to the enemy jail, they'll be able to shoot you), they'll spawn in freedom. But doing this will shield your team's release point, making it impossible to free your jailed teammates.
What I was thinking:
-triggering own release point will:
+unshield enemy's release point
+open own escape route
+(open enemy's escape route?)
-completing escape route will:
+shield own release point
+shut down enemy escape route
maybe a better version:
-triggering your release point will:
+open escape route
-completing escape route will:
+shut down own escape route
opinions plz!
Last edited: