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Jackie Chan Style Wall Dodge

Discussion in 'Programming' started by Who, Jun 26, 2003.

  1. Who

    Who ----

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    I've been working on some code to allow player to do multi jumps off the walls to gain height. Everything works fine except for one problem, i can't get it to work as a mutator.

    I have given up on trying to make it work as a mutator . I have looked on the net for info on doing it and it seems that it is impossible. I will have to incorporate it into a new game type to get it to work.
    If anyone knows how to change the player class using a mutator please let me know how.

    For now, if you want to see how it works, I have attached a zip file with this message. Just extract it to your UT2003 system directory. You will then have to open the user.ini file in the system directory and change "Class=Engine.Pawn" to "Class=MarioPak.MarioPawn". It should be right at the top of the file. Just start any game in UT and you should be able to multijump of walls. Remember to change back to "Class=Engine.Pawn" when you done testing or you will not be able to play multiplayer games.

    I will hopefully be working on more stuff to make a cool new game type with the multi-wall jump as an added feature....I don't want to make a whole new game type just for the jump.

    Attachment: MarioPak.zip (3063 bytes, 0 views)
     

    Attached Files:

  2. Wormbo

    Wormbo Administrator Staff Member

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    You shouldn't change the player class from a mutator. It's ok from a Gametype, though.

    BTW, I already made a multi walldodge mutator: Multi Dodging
    You can extract its source code to see how it works.
     
    Last edited: Jun 26, 2003
  3. Who

    Who ----

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    In my quest for info on changing the player class I had come accross your mutator already :D. The problem with your mutator is that you don't add any Z velocity. I was going to use the dodgehack code along with some of mine to avoid having to change the player class but alas, it was another failure. I got the player to go higher evertime they kicked of the walls but the problem was that you could now dodge from the floor and gain significant Z velocity :rolleyes:
     
  4. Who

    Who ----

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    YESSSSSSSSS It works. I just had a brainstorm after reading back my last post. Wormbo, I modified your code and now everytime you dodge off a wall you go higher and when you dodge on the floor it work as usual.

    Their is one problem with your code though...I think. I tried a multiplayer game before I modified your code and only the server can multidodge. Any ideas??
     

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