Turns2Ashes said:PPS: I'll agree with "intent of the user," but it's still mostly situational/prediction/whatever. Or stupid definitions of spam like "projectiles are spam" as Azura stated.
No, you are bending my words. I definitely define spam as more or less blind shooting. It's not a problem when you are faced with one player but it is a problematic when this is the general trend. As I explained earlier in this thread, the margin for error when attempting to avoid damage/fire is small and the ability required to counter rocket/flak spam is high, rendering alternative weapons near useless in melée situations. This means in FFA that players who are very able will dominate a map while middle tier and lower tier players are more or less on the same level.
If it was Epic's intention to make the game more beginner friendly then they only had partial success in this. What the change has done is actually give more of an advantage to the top tier in that their higher aiming ability+quick reflexes will get them out of even the riskiest of situations while middle tier will have a much lesser chance of survival. I think it also makes top tier players more untouchable, a change I definitely don't like as it's very rewarding pinning one down especially if they're the trash talking type. I'm also wondering what this has done to the learning curve and the skill gap. Has the skill gap been reduced in general or has the bottom two tier been reduced in size with the top tier being oversized ? The learning curve has definitely been reduced but has that been transformed also in that it is difficult to get to higher middle tier or lower top tier ?
I also stated that I'm in between the spammer newbies and the hitscan freaks in that I like fighting up close and personal. So, that is definitely *not* along the lines of the elitist image you've pinned on me. I realize that the objective of FFA DM is to come out on top, but it's also training grounds for TDM players who's objectives are different in that one has to try to give away as less frags as possible. There is nothing wrong with that and it's just a different way of playing. Also, this thread is about the way weapons balance out in FFA DM/TDM, not any other modes.
P.S: I admit that I started the thread as a rant as I was frustrated but I'm more inclined to analyze things and perhaps fix my own shortcomings (thanks to tips from players like -AEnubis-).
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