1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

It's here! Hyrulian's UT2k4 Message Colorizer!

Discussion in 'Unreal Tournament 2003/2004' started by hyrulian, May 17, 2004.

  1. hyrulian

    hyrulian Rainbow Brite

    Joined:
    May 20, 2001
    Messages:
    9,548
    Likes Received:
    0
    In a little under 2 hours, I have written up a program in Visual Basic that makes it easy to copy and paste the codes needed to colorize your name and say/teamsay messages in UT2k4!

    Attached below are some screen shots of the program in action.

    UPDATE!!

    Thanks to Intruder, the Windows version of the UT2k4 Message Colorizer now has a preview window, much like the one seen in G-Lite's Linux version. Download the new version now!


    Download Links:

    UT2k4MC EXE: The UT2k4 Message Colorizer program by itself. Try this first. If you get errors (missing DLLs, OCXs, etc.) get the Installer instead (below).

    UT2k4MC Installer: Easy-to-use installer comes with all the DLLs and OCXs necessary to run the program, along with an uninstaller.

    UT2k4MC Source Code: Curious how this program works? You can download the complete Visual Basic 6 source code and take a look.
     

    Attached Files:

    Last edited: May 19, 2004
  2. phantom44

    phantom44 Carpe Noctem

    Joined:
    Jun 30, 2002
    Messages:
    179
    Likes Received:
    0
    Very slick! :tup:
     
  3. G-Lite

    G-Lite ftw

    Joined:
    Jul 25, 2000
    Messages:
    1,777
    Likes Received:
    0
    Very nice... I think I'll write up a gtk app for that just for our linux users around here..
     
  4. fiLa

    fiLa New Member

    Joined:
    Mar 21, 2004
    Messages:
    21
    Likes Received:
    0
    nice work :)
     
  5. Airek

    Airek New Member

    Joined:
    May 17, 2004
    Messages:
    2
    Likes Received:
    0
    Props Dude

    Props Man, Great Find On The Color Names and even more the Prog. you made to make it easy. Nice :D
     
  6. hyrulian

    hyrulian Rainbow Brite

    Joined:
    May 20, 2001
    Messages:
    9,548
    Likes Received:
    0
    Actually you really should be thanking FragHouse for discovering it; they made the initial find ;)
    http://fraghouse.beyondunreal.com/colours.html

    Welcome to the forums!
     
  7. Airek

    Airek New Member

    Joined:
    May 17, 2004
    Messages:
    2
    Likes Received:
    0
    Rgr, Props To Fraghouse As Well :lol:
     
  8. flo0tz

    flo0tz New Member

    Joined:
    May 1, 2004
    Messages:
    880
    Likes Received:
    0
  9. DonVincenzo

    DonVincenzo New Member

    Joined:
    Nov 9, 2001
    Messages:
    8
    Likes Received:
    0
    Nice tool.
    I get a "Runtime Error: 521 Cannot open Clipboard" whenever I click on the "Copy to clipboard!" button. Though copy/pasting works flawlessly so it's not that much of a biggie.
     
  10. vaineh

    vaineh New Member

    Joined:
    May 17, 2004
    Messages:
    3
    Likes Received:
    0
    do you know what the default character code is ?
    like say i put in a colour, then after that wanted everything back to normal
     
  11. DDRRE

    DDRRE Flesh is a design flaw.

    Joined:
    Feb 13, 2004
    Messages:
    283
    Likes Received:
    0
    N1 dude.
     
  12. BoboThePenguin

    BoboThePenguin Bird. Bird. Bird. Bird is the word.

    Joined:
    Feb 9, 2004
    Messages:
    1,128
    Likes Received:
    0
    You're a fast one hyrulian ;)
     
  13. Hanover_Fist

    Hanover_Fist Hero

    Joined:
    Oct 22, 2002
    Messages:
    2,260
    Likes Received:
    0
    I get an error when trying to unzip this:

    "Compressed Zip folder is Corrupted or Invalid"

    :(
     
  14. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

    Joined:
    Aug 10, 2000
    Messages:
    7,701
    Likes Received:
    2
    uh, just delete the colour codes?
     
  15. vaineh

    vaineh New Member

    Joined:
    May 17, 2004
    Messages:
    3
    Likes Received:
    0
    nah it makes everything after the code that colour
     
  16. DDRRE

    DDRRE Flesh is a design flaw.

    Joined:
    Feb 13, 2004
    Messages:
    283
    Likes Received:
    0
    Incorrect ;[
    Dunno how, but what you just said isn't correct - I read it in the fraghouse.
     
  17. LP

    LP *wants to be your friend*

    Joined:
    Mar 2, 2001
    Messages:
    2,198
    Likes Received:
    0
    w00t this is fun :) bright pink killing spree
     
  18. Cigam

    Cigam UT2004 CTF CB supervisor

    Joined:
    May 7, 2004
    Messages:
    9
    Likes Received:
    0
    Nice thx :)
     
  19. Taleweaver

    Taleweaver Wandering spirit

    Joined:
    May 11, 2004
    Messages:
    2,630
    Likes Received:
    0
    :hmm: I must say it's a good tool IF you already know how to use it. How about you add in a small tutorial to prevent your e-mail address from flooding with the same questions. Something like this one (feel free to copy/improve/remove grammar errors):
    ---
    OVERVIEW:
    UT2004 checks for certain symbols in texts, and it translates these symbols into colors. This program is made to easily allow players to insert the color symbols in their nickname and/or their typed messages.
    USAGE:
    Use 'Choose Color' button to select the color in which the text must be displayed ingame. Next, choose 'Use Color' to insert the symbols of the chosen color into the text area. All characters after these symbols will use this color in the game.
    When you're done with your text, use 'Copy to Clipboard'. At this point you'll have to open your user.ini file, located in the \system subfolder of UT2004.
    When you want your name changed, look for the 'Name=' line, located in the [DefaultPlayer] section (at the beginning of the file) and paste the content of the clipboard.
    To make a colored speech, search a key and change the line to '<key>=say <pasted message>' or '<key>=teamsay <pasted message>'.

    KNOWN BUGS:
    -your name can't be longer than 20 characters. This number includes color characters (each color uses 4 symbols), so don't overuse the colors. If you do have more characters, only the first 20 of them will be shown. Text messages don't have this limitation.
    -Whenever your colored name is shown in a text message ingame the rest of the message will show up in this same color. So basically: whenever you're saying something or giving orders your text will appear in the last color used in your name (unless you are saying something that already has a color symbol in it).
    ---
    Other than that, I have some small suggestions:
    -Is it possible to add a preview area that shows how the text will appear ingame?
    -make the window a little bit smaller so only 20 characters are shown instead of 22
    -remove the '!' in the 'Copy to Clipboard!' option (yes, it's splitting hairs; don't bother pointing that out :rolleyes: )

    Oh, did I tell you it's a good program? Well...it is :tup:
     
  20. the_joyrider

    the_joyrider New Member

    Joined:
    May 18, 2000
    Messages:
    10
    Likes Received:
    0
    there is one more bug caused buy the color system!
    no one likes riddles it seems :p
    if u used %p in demo / screenshot mask and u got a color code using an invalid filename character, ure demo's / screenshots won't be saved anymore

    another bug using partial colorcodes or only a colorcode will result in ure name being changed randomly, changes the ingame msg's & colors, say & teamsay doesn't show ure name just text.

    epic should disable test code & not let it be active servers em right soon a lot of people will be using the system to mess up everything ingame
     
    Last edited by a moderator: May 17, 2004

Share This Page